New HQ and other pies...

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Re: New HQ

Postby lav_coyote25 » 12 Aug 2007, 17:57

looks good ... ;D
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Re: New HQ

Postby Ziasod » 12 Aug 2007, 18:56

add some posters of chicks on it  ;D
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Re: New HQ

Postby hessuu » 12 Aug 2007, 20:03

That looks cool!  ;) I Think all other buildings should use that kind of design.
Something bad happened to that vehicle over there Btw.. :)
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Re: New HQ

Postby Hatsjoe » 12 Aug 2007, 20:41

What are the surrounding walls around it ?
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Re: New HQ

Postby Kamaze » 12 Aug 2007, 22:03

Hatsjoe wrote:What are the surrounding walls around it ?


I would say, that are walls.
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Re: New HQ

Postby Hatsjoe » 13 Aug 2007, 00:31

What are they for ?
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Re: New HQ

Postby Serman » 13 Aug 2007, 09:47

Why does it have stone-like texture?
Isn't it supposed to be metal?  ???

Also, is there some way to scrap the 2D 'mat' and make a higher res version?
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Re: New HQ

Postby Sonsalt » 13 Aug 2007, 16:07

Looks need.  :)

Ever thought about remaking the units, or adding new ones ?
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Re: New HQ

Postby Deathguise » 14 Aug 2007, 00:51

Looks good!

Nice use of geometry to represent detail, something the original models are lacking.
And it stays quite true to the original CC as well which is a bonus.
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Re: New HQ

Postby lav_coyote25 » 14 Aug 2007, 01:05

lol.... like oh wow... he hasnt read any of the threads....  or seen any of the work done ... lol....


look through the photo albums...http://lavcoyote25.spaces.live.com/default.aspx
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