New HQ and other pies...

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Serman
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Re: New HQ and other pies...

Post by Serman » 13 Oct 2007, 04:09

kage wrote: ... i was going to say we should sticky this post, but i guess serman already did that to himself... and no, you really shouldn't ask.
oh hee hee ha ha. you're really clever.  ???
that kind of talk brings me back to my newgrounds forums years.  ;)

I can't wait to see more stuff from you, grim. (:
keep it up.

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Re: New HQ and other pies...

Post by Martyr Ops » 13 Oct 2007, 07:31

I personally think that the heavy machine gun is a bit to small for the size of the base of the hardpoint ;) Good work so far! also I agree with the barb wire going all the way to th corner :)

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Re: New HQ and other pies...

Post by Terminator » 13 Oct 2007, 10:10

where you got the color orange from unless it was the distance fog but everything is in shades of brown
I just forget how will be brown color in english :) You remind me :)
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Rman Virgil
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Re: New HQ and other pies...

Post by Rman Virgil » 13 Oct 2007, 16:39

-------->

* Screen Caps of Explosive GFX.....

* I've had excellent results thru "Debug Mode" (so I can manually spawn the set-ups without scripting - also make the units "hard as nails" & turn the fog color black for contrast) then I slow the game speed down to a crawl & frame to an extreme close-up (I'll use the crippled "drive" feature PoV too for those camera angles... locking-it-on a unit positioned to "view" the GFX of the engaged units or emplacement combo .... one of my fav lock-on units being the Troop Transport in a downward flight path) ..... I also F-key out the reticules - then Hypersnap... you can actually pick-out individual debris exploding out  or the multilayered flame field or both.

* Useing this technique you only need a still cap prog like HyperSnap - FMV cap progs like FRAPS are not necessary unless you are also making Machinima.

- RV :)
Last edited by Rman Virgil on 13 Oct 2007, 17:27, edited 1 time in total.
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Serman
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Re: New HQ and other pies...

Post by Serman » 13 Oct 2007, 17:13

You should compile nightlies of your work, Grim.  :)

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Rman Virgil
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Re: New HQ and other pies...

Post by Rman Virgil » 13 Oct 2007, 17:24

Serman wrote: You should compile nightlies of your work, Grim.  :)
* Grim is NOT using the WRP code-base.

* The code-base he's using is not yet available to the public at large.

* It will definitely be worth waiting for it's first release - which AFAIK has yet to be determined.... it will be a spectacular ocassion & no doubt will receive much favorable "press" in hard-core gaming circles. :D

- RV :)
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Re: New HQ and other pies...

Post by Serman » 13 Oct 2007, 21:05

Rman Virgil wrote: * Grim is NOT using the WRP code-base.

* The code-base he's using is not yet available to the public at large.

* It will definitely be worth waiting for it's first release - which AFAIK has yet to be determined.... it will be a spectacular ocassion & no doubt will receive much favorable "press" in hard-core gaming circles. :D

- RV :)
Ah, okay.

Thanks for clarifying. :))

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Re: New HQ and other pies...

Post by Martyr Ops » 14 Oct 2007, 02:26

The only thing i don't like about the unit wheels is they are to big and bare, maybe add a cover plate over the wheels.

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Re: New HQ and other pies...

Post by Serman » 14 Oct 2007, 05:13

Martyr wrote: The only thing i don't like about the unit wheels is they are to big and bare, maybe add a cover plate over the wheels.
Ditto, but remember, that these aren't his final products, so stick around, and you'll be satisfied later. :)

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Re: New HQ and other pies...

Post by NucNut » 14 Oct 2007, 05:18

When can we be expecting a release (Serman NO.)  :D

Becaus this guys work REALLY looks kick-A@@

Also, are the Vista combatibility issues gone yet? Becuase its REALLY pissing me off and Vista won't let me on the WZ2100 bug tracker site...

Good work, keep it up.
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Re: New HQ and other pies...

Post by Serman » 14 Oct 2007, 06:41

What do you mean "Serman NO"?  ???

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Re: New HQ and other pies...

Post by Rman Virgil » 14 Oct 2007, 16:01

NucNut wrote: When can we be expecting a release (Serman NO.)  :D
* I'm thinking what NucNut is saying is that he's ONLY interested in sticking around to be satisfied by Grim's playable new WZ art release & NOT in any "orgasmic" releases.

* That's just my interpretation but if it's correct, I can't blame him a bit for being straight foward about his prefs.

* I could be at fault for useing the expression - "favorable Press of hard-core gamers". (I really had no such notions.)

- RV :)
Last edited by Rman Virgil on 14 Oct 2007, 16:19, edited 1 time in total.
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Re: New HQ and other pies...

Post by Serman » 14 Oct 2007, 16:37

Apparently, nobody here can take a damn joke.

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