You are either joking or have your account compromised by some weird troll.lav_coyote25 wrote:so these ai are not for skirmish . then what use are they|?
[3.1+] NullBot: an adaptive skirmish AI
Re: NullBot: yet another AI for master
Hmm, that's not the point. Suppose some lab is idle (cause all the necessary research is already being researched), and an ally has just completed some research that opened up new research possibilities for that lab. How would it know it should get back to work?
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- lav_coyote25
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Re: NullBot: yet another AI for master
when it comes to this game and the ai. I DO NOT JOKE. PERIOD. END OF SENTENCE. and if some evil troll somehow compromised my account - you would all know it. now, answer the charges. why, when i try to use these new ai's, do they just sit in their ( expletive deleted ) bases and do absolutely nothing, like any European army would do in real life.NoQ wrote:Hmm, that's not the point. Suppose some lab is idle (cause all the necessary research is already being researched), and an ally has just completed some research that opened up new research possibilities for that lab. How would it know it should get back to work?You are either joking or have your account compromised by some weird troll.lav_coyote25 wrote:so these ai are not for skirmish . then what use are they|?
Re: NullBot: yet another AI for master
NoQ wrote:compatible with latest git
NoQ wrote:This AI seems to be stronger than non-cheating ("Easy") versions of Nexus AI, Semperfi and MCRbot ... at least, in T1, no bases games.
Per wrote:It seems to defeat the AI opposition most of the time.
Dear God, please make it stop.lav_coyote wrote:why, when i try to use these new ai's, do they just sit in their ( expletive deleted ) bases and do absolutely nothing, like any European army would do in real life.
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Re: NullBot: yet another AI for master
lav_coyote25 wrote:well if this AI is anything like the semperfi-js AI - wont matter. it just sits in its base and does nothing, and when i quit, and try to get another game, crashes the game to desktop.
I believe lav was talking about the semperfi-js AI, and not the NullBot. I think there was some sort of misunderstanding.NoQ wrote:Dear God, please make it stop.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: NullBot: yet another AI for master
That's what it looks like to me.JDW wrote:lav_coyote25 wrote:well if this AI is anything like the semperfi-js AI - wont matter. it just sits in its base and does nothing, and when i quit, and try to get another game, crashes the game to desktop.I believe lav was talking about the semperfi-js AI, and not the NullBot. I think there was some sort of misunderstanding.NoQ wrote:Dear God, please make it stop.
I decided to do a skirmish vs. NullBotv0.3 on Vision: http://youtu.be/zkogTzoIWCw
It wasn't too difficult at medium difficulty, but does adapt. I admit I was a little worried when it started pumping MG Borgs before I started producing MRA.
I think it would have done better if it attacked my derricks with an MG tower, and built Cobra bodies sooner. Then again, maybe it would have had Cobra sooner if it had built research modules.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: NullBot: yet another AI for master
New version up, a few slight tweaks in grouping and micro, but nothing special actually.
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Re: NullBot: yet another AI for master
Got an exception in nullbot 0-3, line 346, loc is undefined if the previous call to pickStructLocation() fails (which can happen if the location is full -- this was pretty late in a very big game).
Re: NullBot: yet another AI for master
is this for the new 3.1 or just master snapshots?
Re: NullBot: yet another AI for master
Sorry i can't test it yet, but i think it should work. At least it worked last time i tried 3.1 branch from git.is this for the new 3.1 or just master snapshots?
I'll have a look (:loc is undefined if the previous call to pickStructLocation() fails
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Re: NullBot: yet another AI for master
Ouch...lav_coyote25 wrote:why, when i try to use these new ai's, do they just sit in their ( expletive deleted ) bases and do absolutely nothing, like any European army would do in real life.
Who moderates the Moderator?
Last edited by cybersphinx on 31 Jan 2012, 18:03, edited 1 time in total.
Reason: Quotefail
Reason: Quotefail
Re: NullBot: yet another AI for master
I do ...!!!
- lav_coyote25
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Re: NullBot: yet another AI for master
zydonk wrote:Ouch...lav_coyote25 wrote:why, when i try to use these new ai's, do they just sit in their ( expletive deleted ) bases and do absolutely nothing, like any European army would do in real life.
Who moderates the Moderator?
why? never swore. and an observation from history. whats wrong with that?
Last edited by cybersphinx on 31 Jan 2012, 18:04, edited 1 time in total.
Reason: Quotefail
Reason: Quotefail
Re: NullBot: yet another AI for master
Who said anything about swearing? The above throwaway remark is a cheap jibe and very disrespectful. The least you could do is withdraw it.lav_coyote25 wrote:zydonk wrote:Ouch...lav_coyote25 wrote: why, when i try to use these new ai's, do they just sit in their ( expletive deleted ) bases and do absolutely nothing, like any European army would do in real life.
Who moderates the Moderator?
why? never swore. and an observation from history. whats wrong with that?
Last edited by cybersphinx on 31 Jan 2012, 18:04, edited 1 time in total.
Reason: Quotefail
Reason: Quotefail
Re: NullBot: yet another AI for master
Also, the line with six smileys is not mine =/
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Re: NullBot: yet another AI for master
Fixed.NoQ wrote:Also, the line with six smileys is not mine =/
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