[3.1+] NullBot: an adaptive skirmish AI

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Re: [3.1+] NullBot: an adaptive skirmish AI

Postby NoQ » 17 Jan 2015, 11:39

Right now the forum needs to sort out issues with old post editing. I'd probably move all the stuff to a single wiki page some day.
nick87720z wrote:Just found previous [3.2] post about nullbot 3. Would be nice to add cross-link top posts from both [3.2] and [3.1].

Well, i do wear all the links in my signature...
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Re: [3.1+] NullBot: an adaptive skirmish AI

Postby stiv » 18 Jan 2015, 01:23

Right now the forum needs to sort out issues with old post editing.

We have. You can't. Too much spam.
I'd probably move all the stuff to a single wiki page some day.

An ideal place for it!
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Re: [3.1+] NullBot: an adaptive skirmish AI

Postby full_tracks » 02 Jan 2016, 22:13

Hello.

I have installed Nullbot 2.11 including the "extras" pack in Warzone 3.1.1. I am using GNU/Linux; I encountered the following problem: when I try to play the challenge "Flame wars", the enemies do nothing; the AI is missing. I have the following message in my log:

Code: Select all
--- Starting log [/home/full_tracks/.warzone2100-3.1/logs/WZlog-1231_113607.txt]---
info    |11:36:07: [realmain:1145] Using /home/full_tracks/.warzone2100-3.1/logs/WZlog-1231_113607.txt debug file
info    |11:36:07: [realmain:1247] mod_mp (nullbot-2-11.wz) is enabled
info    |11:36:07: [realmain:1247] mod_mp (nullbot-2-11-extras.wz) is enabled
info    |11:37:36: [openLoadFile:164] file multiplay/skirmish/nullbot-2-11-fl.js could not be opened: File not found
info    |11:37:36: [openLoadFile:164] Assert in Warzone: frame.cpp:164 (!"unable to open file"), last script event: '<none>'
error   |11:37:36: [loadPlayerScript:371] Failed to read script file "multiplay/skirmish/nullbot-2-11-fl.js"
info    |11:37:36: [openLoadFile:164] file multiplay/skirmish/nullbot-2-11-tu.js could not be opened: File not found
info    |11:37:36: [openLoadFile:164] Assert in Warzone: frame.cpp:164 (!"unable to open file"), last script event: '<none>'
error   |11:37:36: [loadPlayerScript:371] Failed to read script file "multiplay/skirmish/nullbot-2-11-tu.js"
info    |11:37:36: [openLoadFile:164] file multiplay/skirmish/nullbot-2-11-tu.js could not be opened: File not found
info    |11:37:36: [openLoadFile:164] Assert in Warzone: frame.cpp:164 (!"unable to open file"), last script event: '<none>'
error   |11:37:36: [loadPlayerScript:371] Failed to read script file "multiplay/skirmish/nullbot-2-11-tu.js"


I have installed Nullbot by downloading the corresponding files "nullbot-2-11-extras.wz" and "nullbot-2-11.wz" into ".warzone2100-3.1/mods/multiplay". I start Warzone with "warzone2100 --mod_mp=nullbot-2-11.wz --mod_mp=nullbot-2-11-extras.wz". What is the source of this problem?. How can I fix it so that I can play this challenge.

Thanks.
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Re: [3.1+] NullBot: an adaptive skirmish AI

Postby NoQ » 03 Jan 2016, 16:47

Whoops, yeah, this praticular challenge seems broken. Will fix.
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Re: [3.1+] NullBot: an adaptive skirmish AI

Postby full_tracks » 04 Jan 2016, 19:38

NoQ wrote:Whoops, yeah, this praticular challenge seems broken. Will fix.


Thanks. Will you make a new release with the bug fix or only upload it to the Git repository?.

I am surprised that nobody had reported this bug previously.
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