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Re: Ertox's maps

Posted: 09 Nov 2011, 21:53
by Ertox
Merowingg wrote:What wonders me is did you make them just recently or have you created them earlier and posted all of them right now ?
The height maps I posted on the 05.11.2011 were made in october. When I created this topic, I added all the maps.

Re: Ertox's maps

Posted: 11 Nov 2011, 08:31
by Merowingg
I understand now I didnt look at the dates.

Ah yes The Height Map Generator, now I understand the speed, and I didnt look at the previews carefully enough. Well I do not use it at all. Much too easy to make a map with it :lecture:

Re: Ertox's maps

Posted: 11 Nov 2011, 09:54
by NoQ
I think only sensor actually uses that.

Re: Ertox's maps

Posted: 11 Nov 2011, 10:24
by Merowingg
I think only sensor actually uses that.
yes he does for sure..

Ok I retreat my previous sentence, Etox your previews are sort of doom for me I see I look at them either on a great rush or late at night, but the last one was early a.m. hours..

No Height Generators here :) I hopefully assume ;) again sorry :)

Re: Ertox's maps

Posted: 12 Nov 2011, 16:04
by Jonix
A lot of talk about height map generators... whats the point if only sensor uses them...?

Re: Ertox's maps

Posted: 12 Nov 2011, 16:25
by Warzone_Fan
Jonix wrote:A lot of talk about height map generators... whats the point if only sensor uses them...?
intel?... :?

Re: Ertox's maps

Posted: 12 Nov 2011, 17:57
by Jonix
What do you mean... I thought Sensor was a player???

Re: Ertox's maps

Posted: 12 Nov 2011, 19:20
by NoQ
Sensor is one of the few map makers who tried to make N-player maps.

Re: Ertox's maps

Posted: 19 Nov 2011, 01:34
by Ertox
My first 2vs2 map :
symmetrical, 10 oils/player
4c-Coalition_V1.wz
v.1.0
(29.17 KiB) Downloaded 632 times
wz2100-20111118_235409-main.jpg
wz2100-20111118_234734-Coalition_V1-T1.jpg
I'm going to do other versions of this map.

Re: Ertox's maps

Posted: 20 Nov 2011, 01:34
by Ertox
Here is a new map. It's my first 6 players ffa map.
Asymmetric and quite balanced, 11 oils/player + 1
6c-Critical-cycle.wz
v.1.0, requires WZ master
(87.13 KiB) Downloaded 753 times
Main preview
Main preview
This screenshot proves that I tested the map ;)
This screenshot proves that I tested the map ;)

Re: Ertox's maps

Posted: 17 Dec 2011, 13:06
by Ertox
The first second version of a map :
10 oils/player + 3
4c-CoalitionV2.wz
v.2.0
(33.52 KiB) Downloaded 635 times
wz2100-20111215_070814-main.png
scavenger base has been modified
scavenger base has been modified

Re: Ertox's maps

Posted: 17 Dec 2011, 13:14
by Ertox
My first 7 players map :
An asymmetric map but quite balanced, 13 oils/player + 1
7c-Distrust.wz
v.1.0
(81.38 KiB) Downloaded 800 times
maybe this picture hurts your eyes ;)
maybe this picture hurts your eyes ;)
the base surrounded by mountains
the base surrounded by mountains

Re: Ertox's maps

Posted: 17 Dec 2011, 13:23
by Ertox
This time it's another duel map :

11 oils per player +1
2c-Deadly_Poison.wz
v.1.0
(26.95 KiB) Downloaded 569 times
You can imagine poisonous tentacles
You can imagine poisonous tentacles
scavengers spotted !
scavengers spotted !

Re: Ertox's maps

Posted: 17 Dec 2011, 13:30
by Ertox
Another duel map in winter :
13 oils/player + 1
2c-Rivalry.wz
v.1.0
(30.1 KiB) Downloaded 593 times
wz2100-20111215_230441-main.png
the starting advanced base
the starting advanced base

Re: Ertox's maps

Posted: 17 Dec 2011, 13:40
by Ertox
Here's my first 9 players map. I designed it to be played in 3v3v3.
10 oils/player + 4, no scavengers
9c-WindFury.wz
v.1.0
(149.54 KiB) Downloaded 778 times
a beautiful picture
a beautiful picture
Would you like to control this hill?
Would you like to control this hill?