Quick Match v1.0 for wz 1.10
Quick Match v1.0 for wz 1.10
I made a Quick Match mod for 1.10
You will start with no bases.
If you first build a factory you will have access to scavenger units.
After you build an (expensive) command center you will have access to the design screen and able to develop units with 3 kinds of bodies, 3 kinds of propulsions and 8 kinds of weapons.
the weapons all got their strength and weakness.
The main ideas are :
- people getting more tactical in destroying/making/protecting oil derricks and defending land areas. Also destruction of important buildings can be a tactic.
- have shorter games without looong tech lists
- making it nice to play with alot possible tactics.
- having not so much junk stuff thats all alike, like bodies and weapons.
note : this is only the first version. I plan to improve this. Suggestions are very welcome.
If you want to play this with me, you can find me on IRC from 7AM GMT - 5 PM GMT
Thanks to watermelon for explaining me how to mod, and expecially explaining how vlo / slo files work.
You will start with no bases.
If you first build a factory you will have access to scavenger units.
After you build an (expensive) command center you will have access to the design screen and able to develop units with 3 kinds of bodies, 3 kinds of propulsions and 8 kinds of weapons.
the weapons all got their strength and weakness.
The main ideas are :
- people getting more tactical in destroying/making/protecting oil derricks and defending land areas. Also destruction of important buildings can be a tactic.
- have shorter games without looong tech lists
- making it nice to play with alot possible tactics.
- having not so much junk stuff thats all alike, like bodies and weapons.
note : this is only the first version. I plan to improve this. Suggestions are very welcome.
If you want to play this with me, you can find me on IRC from 7AM GMT - 5 PM GMT
Thanks to watermelon for explaining me how to mod, and expecially explaining how vlo / slo files work.
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Re: Quick Match v1.0 for wz 1.10
Ehm, the (our) open source version isn't compatible to the retail version of warzone 2100.
See: http://wz2100.net/wiki/development:modding_mapping
See: http://wz2100.net/wiki/development:modding_mapping
We all have the same heaven, but not the same horizon.
Re: Quick Match v1.0 for wz 1.10
Ehm, I know? Thats why I said its for 1.10?Kamaze wrote: Ehm, the (our) open source version isn't compatible to the retail version of warzone 2100.
See: http://wz2100.net/wiki/development:modding_mapping
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Quick Match v1.0 for wz 1.10
I think you can extract the slo/vlo generated by WZCK with wdg explorer and paste its contents into 2.0.x/trunk slo/vlo files,so you can make you minimod compatible with 2.0.x/trunk.dabest wrote: I made a Quick Match mod for 1.10
You will start with no bases.
If you first build a factory you will have access to scavenger units.
After you build an (expensive) command center you will have access to the design screen and able to develop units with 3 kinds of bodies, 3 kinds of propulsions and 8 kinds of weapons.
the weapons all got their strength and weakness.
The main ideas are :
- people getting more tactical in destroying/making/protecting oil derricks and defending land areas. Also destruction of important buildings can be a tactic.
- have shorter games without looong tech lists
- making it nice to play with alot possible tactics.
- having not so much junk stuff thats all alike, like bodies and weapons.
note : this is only the first version. I plan to improve this. Suggestions are very welcome.
If you want to play this with me, you can find me on IRC from 7AM GMT - 5 PM GMT
Thanks to watermelon for explaining me how to mod, and expecially explaining how vlo / slo files work.
tasks postponed until the trunk is relatively stable again.
Re: Quick Match v1.0 for wz 1.10
Although almost everybody here plays 2.0.x , he didn't say he wanted to make it 2.0.x compatible.Watermelon wrote: I think you can extract the slo/vlo generated by WZCK with wdg explorer and paste its contents into 2.0.x/trunk slo/vlo files,so you can make you minimod compatible with 2.0.x/trunk.
Re: Quick Match v1.0 for wz 1.10
hmm. ill try it some day.. But I need to change alot more in the trunk then.
I wont need wdg explorer, since I edited the .slo/vlo before compiling with makewdg, since WZCK wouldnt do what I wanted -.-
Anyways, Ill need to make improvements before I even go thinking about making it compatible with 2.0.x
I wont need wdg explorer, since I edited the .slo/vlo before compiling with makewdg, since WZCK wouldnt do what I wanted -.-
Anyways, Ill need to make improvements before I even go thinking about making it compatible with 2.0.x
Re: Quick Match v1.0 for wz 1.10
if you know the basic internal directory structure the wdg contents are falling into, iirc, all you have to do is replicate that directory structure, throw all of it in a zip with a ".wz" extension and it's good for 2.x
Re: Quick Match v1.0 for wz 1.10
Sounded fun. Shame there isn't a .wz version.
Tried converting it to WZ myself, but there is 4 files in the wdg named:
Tried converting it to WZ myself, but there is 4 files in the wdg named:
- $51B92AF.slo
- $51B92AF.vlo
- $D97923F.slo
- $D97923F.vlo
Re: Quick Match v1.0 for wz 1.10
wdg's store files by hash (not by filename), and makewdg doesn't actually reverse the hash -- it just uses a predefined list of hashnames -> decoded filename pairs, and renames each recognized file on extraction -- if the hash isn't in that list, along with the original name, the file will just end up in your filesystem with a name like the ones you list below.
luckily, the hash was found to be reversable by someone a few years ago, but i don't recall where you can obtain the decoding algorithm.
luckily, the hash was found to be reversable by someone a few years ago, but i don't recall where you can obtain the decoding algorithm.
- Deathguise
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- Location: UK
Re: Quick Match v1.0 for wz 1.10
Have you tried opening them in a text editor?, a lot of the slo and vlo files have a header like multilim.slo or multilim.vlo if you can find that out then tracking down where the files belong and renaming them should do the trick.
"Abandon All Hope" - Chiggy von Richthofen
Re: Quick Match v1.0 for wz 1.10
Hmm, yes, 2 I've been able to rename and place.
The other two, are a bit of a mystery. I'll have to do some digging.
The other two, are a bit of a mystery. I'll have to do some digging.
- Deathguise
- Trained
- Posts: 85
- Joined: 06 Jul 2007, 20:08
- Location: UK
Re: Quick Match v1.0 for wz 1.10
WZCK can include a simple script to auto enable components and structs, in the 2 mystery files is there any mention of auto enable, or something to that effect? if not ill have quick check later on.
"Abandon All Hope" - Chiggy von Richthofen