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Re: Maps of sensor

Posted: 31 Mar 2013, 17:18
by sensor
Maps - challenges , SlowPlay_V1 .
Files (info.js and SlowPlay_V1.ini) copy to folder My Documents -> Warzone 2100 3.1 -> challenges .
Files (SlowPlay_V1.game and folder 3c-SlowPlay_V1) copy to folder game Warzone 2100 - 3.1 -> mods -> multiplay - maps .
Files (3c-SlowPlay_V1.xplayers.lev) copy to folder game Warzone - 3.1 -> mods -> multiplay .
Maps (3c - SlowPlay_V1.wz) copy to My Documents -> Warzone 2100 3.1 -> maps .
Folder (3c - SlowPlay) and file SlowPlay_V1.game in folder multiplay -> maps .

Add structure - lancer bunkier .
Player - team 0 .
Player 1 , 2 - team 1 (scavengers and Nexus) .

Re: Maps of sensor

Posted: 05 Apr 2013, 20:18
by sensor
Maps for 10 players;

Re: Maps of sensor

Posted: 12 Apr 2013, 05:02
by sensor
Maps for 6 players (low oil base) ;

Re: Maps of sensor

Posted: 12 Apr 2013, 20:32
by Originway
hey sensor why don't you put your maps up on http://addons.wz2100.net?

Re: Maps of sensor

Posted: 13 Apr 2013, 07:16
by sensor
In the near future I will try to do it.

Re: Maps of sensor

Posted: 14 Apr 2013, 09:12
by Merowingg
Do not hesitate to put the maps into the Addins, you already have a few interesting positions.

I am also glad to see that you have become less symmetric, and I think you do see improvement in that field too.

I like the Orion map, I think it will be inspiration for my new map.

Regards,

Mero

Re: Maps of sensor

Posted: 21 Aug 2013, 14:51
by sensor
Maps for 2 players ; Enum

Re: Maps of sensor

Posted: 23 Aug 2013, 10:49
by montetank
Enum is one of the best 2-player maps that i have ever seen. Symmetry is good and... (!)....Enough scavs ;-)
I lost the first game (without bases). Tonight i will play with advanced bases.

Great job, sensor :-D

Re: Maps of sensor

Posted: 07 Sep 2013, 11:43
by sensor
Map of the two players ;

Re: Maps of sensor

Posted: 07 Sep 2013, 14:35
by montetank
Hello sensor-thanks for the map-nice design. But i think there is an advantage for Player 0. The small scav-bases on the left and right side near the base of player 0 (not the scavenger main-base in the middle) have 2+2 oil-derricks.
The small scav-bases at the side near player 1 are without oil derricks. Was it the intention?
I will test the map as player 0 and as player 1 tonight.

Regards

Re: Maps of sensor

Posted: 07 Sep 2013, 18:24
by sensor
The distribution of oil sources associated with the proviso that at a later stage, I decided to add two more factories scavenegerów the left and right side. Currently, the mapping can I add anti-air position, as for example, in fashion mode Scavs Ultimate PC gamers often lose to the same only scavengers.

Re: Maps of sensor

Posted: 11 Sep 2013, 06:34
by sensor
Map of 4 players with strong scavengers ;

Re: Maps of sensor

Posted: 10 Oct 2013, 19:10
by sensor
Maps of 3 players ;

Re: Maps of sensor

Posted: 10 Oct 2013, 19:50
by montetank
Hello sensor,

thanks for the new map. A really big map for 3 players with many scavs :D
Looks great. So i know, what i have to do tonight. I will report you my impressions tomorrow.

Regards

Re: Maps of sensor

Posted: 20 Oct 2013, 13:54
by sensor
Maps of 6 players ; S_Gate