Maps of sensor

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Re: Maps of sensor

Postby sensor » 31 Mar 2013, 17:18

Maps - challenges , SlowPlay_V1 .
Files (info.js and SlowPlay_V1.ini) copy to folder My Documents -> Warzone 2100 3.1 -> challenges .
Files (SlowPlay_V1.game and folder 3c-SlowPlay_V1) copy to folder game Warzone 2100 - 3.1 -> mods -> multiplay - maps .
Files (3c-SlowPlay_V1.xplayers.lev) copy to folder game Warzone - 3.1 -> mods -> multiplay .
Maps (3c - SlowPlay_V1.wz) copy to My Documents -> Warzone 2100 3.1 -> maps .
Folder (3c - SlowPlay) and file SlowPlay_V1.game in folder multiplay -> maps .

Add structure - lancer bunkier .
Player - team 0 .
Player 1 , 2 - team 1 (scavengers and Nexus) .
Attachments
SlowPlay_V1.7z
(199.33 KiB) Downloaded 226 times
3c-SlowPlay_V1.wz
(76.79 KiB) Downloaded 205 times
wz2100-20130331_171140-main.jpg
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Re: Maps of sensor

Postby sensor » 05 Apr 2013, 20:18

Maps for 10 players;
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10c-Orion.wz
(61.36 KiB) Downloaded 254 times
Orion.png
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Re: Maps of sensor

Postby sensor » 12 Apr 2013, 05:02

Maps for 6 players (low oil base) ;
Attachments
Team_Allies.png
6c-Team_Allies.wz
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Re: Maps of sensor

Postby Originway » 12 Apr 2013, 20:32

hey sensor why don't you put your maps up on http://addons.wz2100.net?
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Re: Maps of sensor

Postby sensor » 13 Apr 2013, 07:16

In the near future I will try to do it.
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Re: Maps of sensor

Postby Merowingg » 14 Apr 2013, 09:12

Do not hesitate to put the maps into the Addins, you already have a few interesting positions.

I am also glad to see that you have become less symmetric, and I think you do see improvement in that field too.

I like the Orion map, I think it will be inspiration for my new map.

Regards,

Mero
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Re: Maps of sensor

Postby sensor » 21 Aug 2013, 14:51

Maps for 2 players ; Enum
Attachments
Enum.png
2c-Enum.wz
(36.51 KiB) Downloaded 236 times
Last edited by sensor on 08 Sep 2013, 07:40, edited 1 time in total.
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Re: Maps of sensor

Postby montetank » 23 Aug 2013, 10:49

Enum is one of the best 2-player maps that i have ever seen. Symmetry is good and... (!)....Enough scavs ;-)
I lost the first game (without bases). Tonight i will play with advanced bases.

Great job, sensor :-D
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Re: Maps of sensor

Postby sensor » 07 Sep 2013, 11:43

Map of the two players ;
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2c-Face_Hare.wz
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Face_Hare.png
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Re: Maps of sensor

Postby montetank » 07 Sep 2013, 14:35

Hello sensor-thanks for the map-nice design. But i think there is an advantage for Player 0. The small scav-bases on the left and right side near the base of player 0 (not the scavenger main-base in the middle) have 2+2 oil-derricks.
The small scav-bases at the side near player 1 are without oil derricks. Was it the intention?
I will test the map as player 0 and as player 1 tonight.

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Re: Maps of sensor

Postby sensor » 07 Sep 2013, 18:24

The distribution of oil sources associated with the proviso that at a later stage, I decided to add two more factories scavenegerów the left and right side. Currently, the mapping can I add anti-air position, as for example, in fashion mode Scavs Ultimate PC gamers often lose to the same only scavengers.
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Re: Maps of sensor

Postby sensor » 11 Sep 2013, 06:34

Map of 4 players with strong scavengers ;
Attachments
4c-Sector_L1.wz
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Sector_L1.png
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Re: Maps of sensor

Postby sensor » 10 Oct 2013, 19:10

Maps of 3 players ;
Attachments
Sector_L2.png
3c-Sector_L2.wz
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Re: Maps of sensor

Postby montetank » 10 Oct 2013, 19:50

Hello sensor,

thanks for the new map. A really big map for 3 players with many scavs :D
Looks great. So i know, what i have to do tonight. I will report you my impressions tomorrow.

Regards
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Re: Maps of sensor

Postby sensor » 20 Oct 2013, 13:54

Maps of 6 players ; S_Gate
Attachments
S_Gate.png
6c-S_Gate.wz
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