Warzone Nostalgia (v0.2)
Posted: 09 Mar 2011, 03:28
A small mod based on this thread: Non-Implemented Features List.
It's a skirmish/multiplayer mod playable only on master build, i can make it compatible with the latest stable release (2.3.7) if people want.
Let's go on what really matters. Stuff that are present in this mod:
- Default voice sounds changed the demo version ones of the game (LasSat fire voice is unchanged, yet).
- Super Gun (Overhauled Twin Heavy Cannon - Present in demo game)
- Super Gun Emplacement
- Tornado Flak Turret (Twin 80mm Air Defense Cannon - Present in demo game)
- Tornado Flak Site
- Devastator Missile (Bunker Buster Missile - Present in v1.12 retail patch)
- VTOL Devastator Missile
- Earth Shaker Rocket (Long Range SCUD-Like Rocket Artillery - Present in demo game)
- Earth Shaker Emplacement
- Dragon's Teeth (Improved Tank Trap Defense, this one replaces the Tank Traps - Present in demo game)
- Propulsion Upgrades (Mk2/Mk3 upgrades of vehicle propulsions - Present in demo game)
- Electronic Countermeasures (Jammer Turret/Tower - Present in demo game, i have no clue on how it works, if you know how, tell me them)
- Ionizing Turbine Engine (Tenth Engine Upgrade - Never implemented)
- Cyborg/Vehicle Bonded Laminates (Tenth Composite Alloy Upgrade - Never implemented)
- High Density Base Structure Materials (Tenth Base Structure Materials - Never implemented)
Plus, you'll get some bonus stuff on there:
- VTOL Truck/CB Spotter/Spotter/Repair Unit (Present in v1.12 retail patch)
- Twin Heavy Cannon (Twin 120mm Cannon - Present in v1.11/1.12 retail patches)
- Twin Heavy Cannon Hardpoint
- Lancer Bunker (this doesn't replace the Lancer Tower)
- Plasma Howitzer (NEXUS's incendiary artillery of last Gamma mission)
- Plasma Howitzer Emplacement
- EMP Mortar can now be researched & mounted on vehicles!
- Cyclone Flak Turret (replaces the crappy AA Flak Cannon)
- Cyclone Flak Site
- Inferno Hardpoint
- Bunker Buster Cyborg
- Seraph Missile Array renamed to Angel Missile Array
- Incendiary Howitzer renamed to Hellfire
- Fixed Command Turret Upgrades (increases Command Unit survival on battlefield)
... and some rebalancing done, but i won't list them all, since rebalancing is not the real purpose of my work but i'll try not to make it too unbalanced at least.
Updates - v0.2:
- Machinegun Bunker
- Machinegun Tower (Steel tower with MG)
- Twin Machinegun Bunker
- Twin Machinegun Tower (Steel tower with TMG)
- Heavy Machinegun Bunker
- Heavy Machinegun Guard Tower (Concrete tower with HMG)
- Flamer Guard Tower (the tower one is used by the enemy on campaign, while the hardpoint one isn't really used)
- Flamer Hardpoint
- Inferno Guard Tower (present only in Playstation version of the game)
- Assault Cannon Tower (present but not used in-game)
- Assault Gun Tower (same as previous one)
- More sounds updated.
- Some more balance tweaking.
- Nexus & DyDo AI tweaked.
Planned for next release (v0.3):
AI using the new features, (weapons, structures, etc)
Jump Cyborgs (Cyborgs that jump)
Proximity Bomb (Proxy defense, somekind of IED, you know)
Proximity Superbomb
Regards BP
It's a skirmish/multiplayer mod playable only on master build, i can make it compatible with the latest stable release (2.3.7) if people want.
Let's go on what really matters. Stuff that are present in this mod:
- Default voice sounds changed the demo version ones of the game (LasSat fire voice is unchanged, yet).
- Super Gun (Overhauled Twin Heavy Cannon - Present in demo game)
- Super Gun Emplacement
- Tornado Flak Turret (Twin 80mm Air Defense Cannon - Present in demo game)
- Tornado Flak Site
- Devastator Missile (Bunker Buster Missile - Present in v1.12 retail patch)
- VTOL Devastator Missile
- Earth Shaker Rocket (Long Range SCUD-Like Rocket Artillery - Present in demo game)
- Earth Shaker Emplacement
- Dragon's Teeth (Improved Tank Trap Defense, this one replaces the Tank Traps - Present in demo game)
- Propulsion Upgrades (Mk2/Mk3 upgrades of vehicle propulsions - Present in demo game)
- Electronic Countermeasures (Jammer Turret/Tower - Present in demo game, i have no clue on how it works, if you know how, tell me them)
- Ionizing Turbine Engine (Tenth Engine Upgrade - Never implemented)
- Cyborg/Vehicle Bonded Laminates (Tenth Composite Alloy Upgrade - Never implemented)
- High Density Base Structure Materials (Tenth Base Structure Materials - Never implemented)
Plus, you'll get some bonus stuff on there:
- VTOL Truck/CB Spotter/Spotter/Repair Unit (Present in v1.12 retail patch)
- Twin Heavy Cannon (Twin 120mm Cannon - Present in v1.11/1.12 retail patches)
- Twin Heavy Cannon Hardpoint
- Lancer Bunker (this doesn't replace the Lancer Tower)
- Plasma Howitzer (NEXUS's incendiary artillery of last Gamma mission)
- Plasma Howitzer Emplacement
- EMP Mortar can now be researched & mounted on vehicles!
- Cyclone Flak Turret (replaces the crappy AA Flak Cannon)
- Cyclone Flak Site
- Inferno Hardpoint
- Bunker Buster Cyborg
- Seraph Missile Array renamed to Angel Missile Array
- Incendiary Howitzer renamed to Hellfire
- Fixed Command Turret Upgrades (increases Command Unit survival on battlefield)
... and some rebalancing done, but i won't list them all, since rebalancing is not the real purpose of my work but i'll try not to make it too unbalanced at least.
Updates - v0.2:
- Machinegun Bunker
- Machinegun Tower (Steel tower with MG)
- Twin Machinegun Bunker
- Twin Machinegun Tower (Steel tower with TMG)
- Heavy Machinegun Bunker
- Heavy Machinegun Guard Tower (Concrete tower with HMG)
- Flamer Guard Tower (the tower one is used by the enemy on campaign, while the hardpoint one isn't really used)
- Flamer Hardpoint
- Inferno Guard Tower (present only in Playstation version of the game)
- Assault Cannon Tower (present but not used in-game)
- Assault Gun Tower (same as previous one)
- More sounds updated.
- Some more balance tweaking.
- Nexus & DyDo AI tweaked.
Planned for next release (v0.3):
AI using the new features, (weapons, structures, etc)
Jump Cyborgs (Cyborgs that jump)
Proximity Bomb (Proxy defense, somekind of IED, you know)
Proximity Superbomb
Regards BP