[3.1+] Tileset Remixes

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NoQ
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Re: [3.1+] Volcanic Landscape: Resurrection

Post by NoQ »

Bump!
The volcanic tileset is now available once again, re-made from scratch.
Last edited by NoQ on 29 Sep 2012, 21:31, edited 1 time in total.
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Re: [3.1+] Tileset remixes

Post by NoQ »

deleted
Last edited by NoQ on 29 Sep 2012, 21:32, edited 1 time in total.
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aubergine
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Re: [3.1+] Tileset remixes

Post by aubergine »

Could we get Mysteryem/Goth tilesets listed here too? viewtopic.php?f=30&t=9667

EDIT: is there any way we could get the textures higher resolution like the ones Mysteryem did?
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Re: [3.1+] Volcanic Landscape: Resurrection

Post by aubergine »

Looks awesome!
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Giani
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Re: [3.1+] Volcanic Landscape: Resurrection

Post by Giani »

Nice :)
The tileset are for being used when a map is being made or they can be used when the map is already made?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Re: [3.1+] Volcanic Landscape: Resurrection

Post by NoQ »

The mod replaces arizona with volcanic.
If it is put into an arizona map, the resulting map-mod will be volcanic. If it is loaded as stand-alone, it turns all arizona maps into volcanic maps. It also affects arizona features even if they are used on non-arizona maps.
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Re: [3.1+] Tileset remixes

Post by NoQ »

Now compatible with 3.1_rc2.
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Merowingg
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Re: [3.1+] Tileset remixes

Post by Merowingg »

Well I like the Goths green tiles very much, but I thing they shall correspond with something else, the green is so juicy... I do not know how to say, that it is asking for something.. and here I have no idea what.. but I have nice idea of Ireland map :)

Once agin the green is really cool, I hope I will not be understood wrong..

Or maybe it is me :hmm:
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Regards - Mero
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Re: [3.1+] Tileset Remixes

Post by NoQ »

Paradise tileset updated to v1.03: i removed piestats.wrf and features.txt to increase compatibility with other mods; this resulted in palm trees becoming undestructible though (but it doesn't break much cause boulders that are replaced by them are undestructible anyway ... and you won't want to destroy them because they're so beautiful lol ... but the compatibility is worth it i think).
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Re: [3.1+] Tileset Remixes

Post by NoQ »

Yet another experiment, a "glacier tileset". I don't really like how it looks in game (need to find a better ice texture), and it still could use some extra variety, probably flat ice terrain or more sorts of snow.
  • glacier-0-2.wz
    A mod for 3.1 or master, for campaign or skirmish.
    (6.23 MiB) Downloaded 692 times
Replaces rockies. Green trees replaced by Jorzi's snow trees. The ice texture originally posted by qubodup here. Skybox originally posted by aubergine here. Update: snowy structure baseplates by cnceo!
wz2100-20130106_114840-Sk-Mountain.jpg
wz2100-20130106_115905-Sk-FishNets.jpg
Last edited by NoQ on 20 Nov 2013, 05:17, edited 1 time in total.
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Re: [3.1+] Tileset Remixes

Post by Goth Zagog-Thou »

Love them all. :D

Great job!
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Re: [3.1+] Tileset Remixes

Post by p120189311 »

Apologies if this is a stupid question, but can you tell me how to install these please? (or point me to somewhere that I can find out)
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Re: [3.1+] Tileset Remixes

Post by Perseus »

On Windows place the mod file in: Warzone 2100-3.1.0\mods\autoload
For example: 'C:\Program Files\Warzone 2100-3.1.0\mods\autoload'
Launch warzone and it will automatically be loaded.

For Linux copy the mod into: warzone2100/data/mods/multiplay
(warzone2100 directory here is the directory you './configure' and 'make' warzone in.)

Also :arrow: http://guide.wz2100.net/faq look at section headed 'How do I install a mod?' :)
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Re: [3.1+] Tileset Remixes

Post by Boris »

to much same colors,,,dont you think? :|
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Re: [3.1+] Tileset Remixes

Post by Kashtano »

Nice mod, I liked the Glacier set the most :) Tastes are different, I guess ...

By the way, Volcano and Paradise also work in the campaign for me. They are not applied when loading a campaign game from the main menu, but when starting a new campaign and loading the save from there, they work.
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