New City Terrain

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eikei
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New City Terrain

Post by eikei »

Here are the screenshots of my new texture for city landscapes.

//Added the pictures to this post, deleted the others.
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Last edited by DevUrandom on 24 Jun 2007, 21:29, edited 1 time in total.
Sorry for my English:)
Kamaze
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Re: New City Terrain

Post by Kamaze »

Looks really good!
Btw, you can have more than 1 attachment to a post.
Maximum attachment size allowed: 5120 KB, per post: 5
;)
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DevUrandom
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Re: New City Terrain

Post by DevUrandom »

Cool! All selfmade? Or copied textures from an external source?
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eikei
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Re: New City Terrain

Post by eikei »

Cool! All selfmade? Or copied textures from an external source?
Yes, all are selfmade 8). Most of original photos which were used as a material for the textures were made by me.
Sorry for my English:)
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Re: New City Terrain

Post by eikei »

What are the dark zones on the water? As I remember there were no such zones in wz 1.10. Is it possible to remove them?
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Sorry for my English:)
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DevUrandom
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Re: New City Terrain

Post by DevUrandom »

Dark zones are fog of war... No idea why it doesn't get fully lightened. Maybe WZ raycasts the visibility test?
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Re: New City Terrain

Post by Giel »

I only have one word: "awsome"!
"First make sure it works good, only then make it look good." -- Giel
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Spik3d
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Re: New City Terrain

Post by Spik3d »

Looks real nice.
DevUrandom wrote: Dark zones are fog of war... No idea why it doesn't get fully lightened. Maybe WZ raycasts the visibility test?
It looks like he has it set to distance fog (minimap). Sometimes happens to me too, though it's not a big problem.
Kyor
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Re: New City Terrain

Post by Kyor »

Wow.

Eikei, you're great :)

Actually, you're very patient because this tileset is the biggest ><
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Re: New City Terrain

Post by sicanjal »

Wow, fantastic tileset!

The only thing I can say is that the drain tile doesn't match up very well with the rest; prehaps giving that a bit more "abuse" would make it fit better?
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