New City Terrain

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Post Reply
User avatar
eikei
Rookie
Rookie
Posts: 25
Joined: 08 Oct 2006, 16:04
Location: Kyiv, Ukraine
Contact:

New City Terrain

Post by eikei » 24 Jun 2007, 19:40

Here are the screenshots of my new texture for city landscapes.

//Added the pictures to this post, deleted the others.
Attachments

[The extension has been deactivated and can no longer be displayed.]

[The extension has been deactivated and can no longer be displayed.]

[The extension has been deactivated and can no longer be displayed.]

[The extension has been deactivated and can no longer be displayed.]

[The extension has been deactivated and can no longer be displayed.]

Last edited by DevUrandom on 24 Jun 2007, 21:29, edited 1 time in total.
Sorry for my English:)

Kamaze
Regular
Regular
Posts: 1017
Joined: 30 Jul 2006, 15:23

Re: New City Terrain

Post by Kamaze » 24 Jun 2007, 20:41

Looks really good!
Btw, you can have more than 1 attachment to a post.
Maximum attachment size allowed: 5120 KB, per post: 5
;)
We all have the same heaven, but not the same horizon.

User avatar
DevUrandom
Regular
Regular
Posts: 1690
Joined: 31 Jul 2006, 23:14

Re: New City Terrain

Post by DevUrandom » 24 Jun 2007, 21:31

Cool! All selfmade? Or copied textures from an external source?

User avatar
eikei
Rookie
Rookie
Posts: 25
Joined: 08 Oct 2006, 16:04
Location: Kyiv, Ukraine
Contact:

Re: New City Terrain

Post by eikei » 26 Jun 2007, 12:25

Cool! All selfmade? Or copied textures from an external source?
Yes, all are selfmade 8). Most of original photos which were used as a material for the textures were made by me.
Sorry for my English:)

User avatar
eikei
Rookie
Rookie
Posts: 25
Joined: 08 Oct 2006, 16:04
Location: Kyiv, Ukraine
Contact:

Re: New City Terrain

Post by eikei » 26 Jun 2007, 12:30

What are the dark zones on the water? As I remember there were no such zones in wz 1.10. Is it possible to remove them?
Attachments
sshot12.JPG
Sorry for my English:)

User avatar
DevUrandom
Regular
Regular
Posts: 1690
Joined: 31 Jul 2006, 23:14

Re: New City Terrain

Post by DevUrandom » 26 Jun 2007, 13:35

Dark zones are fog of war... No idea why it doesn't get fully lightened. Maybe WZ raycasts the visibility test?

Giel
Regular
Regular
Posts: 725
Joined: 26 Dec 2006, 19:18
Contact:

Re: New City Terrain

Post by Giel » 26 Jun 2007, 18:44

I only have one word: "awsome"!
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh

User avatar
Spik3d
Rookie
Rookie
Posts: 28
Joined: 21 Jun 2007, 04:42

Re: New City Terrain

Post by Spik3d » 27 Jun 2007, 00:35

Looks real nice.
DevUrandom wrote: Dark zones are fog of war... No idea why it doesn't get fully lightened. Maybe WZ raycasts the visibility test?
It looks like he has it set to distance fog (minimap). Sometimes happens to me too, though it's not a big problem.

Kyor
Trained
Trained
Posts: 73
Joined: 03 Apr 2007, 15:28

Re: New City Terrain

Post by Kyor » 28 Jun 2007, 02:37

Wow.

Eikei, you're great :)

Actually, you're very patient because this tileset is the biggest ><

sicanjal
Rookie
Rookie
Posts: 29
Joined: 11 Sep 2006, 11:44
Location: United Kingdom

Re: New City Terrain

Post by sicanjal » 30 Jun 2007, 18:31

Wow, fantastic tileset!

The only thing I can say is that the drain tile doesn't match up very well with the rest; prehaps giving that a bit more "abuse" would make it fit better?

Post Reply