we do only want quality maps right?
Be careful now

And yes it is interesting as Duda spotted, describe quality

About tips.. there is the manual by Bluemaxima in FlaMe's thread, also NoQ did great one, and the link he has already posted

we do only want quality maps right?
they don't have choke points where units get stuck
I guess i can derive from this that there are no quality maps (:they are not flat
they don't have choke points where units get stuck
they are not flat
I guess i can derive from this that there are no quality maps (:
aubergine wrote:If there is a list of map making tips, I'd very much like someone to PM me a link to it as I want to add lots of documentation on that subject to the mods wiki I'm working on.
Slartifartbarstud wrote:To what levels should I populate the bases?? For my own testing / playing purposes I give each player a command centre, 1 cyborg factory, 2 factories, 2 generators, 3 research facilities and 4 trucks. Is this enough to cover T3 to T1 starts and advanced/basic bases??? Should I add hardpoints and walls to create better advanced bases?
Giani wrote:And this isn't the right thread to ask that...