mapcam1a

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lav_coyote25
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mapcam1a

Post by lav_coyote25 » 02 Jun 2007, 08:45

redone - with some surprises... is 4 player map right now... 128 by 128.  dont use cheats... even if your getting overrun and killed... i need information on how the gateways and pathing is working... thanks in advance.

will post the map layout later... after some feedback... ;D
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mapcam1a.7z
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‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.

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Terminator
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Re: mapcam1a

Post by Terminator » 02 Jun 2007, 11:39

I just tested youre map... ;) Its pritty exiting :) I played vs. bots & remembered when I play at first in this great game. & new ways on this map makes it specialy interesting. ;D

What I can suggest that here is too much oil derecks, so decrease counter of iol D. I think will be good for "playability".

As for gateway I still dont understand it. (can't say anything about that)

& last one for BOTs this map is too small (for their buildings) some times its blocks itself.
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100

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lav_coyote25
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Re: mapcam1a

Post by lav_coyote25 » 02 Jun 2007, 16:02

thanks for the feed back - what player position(s) have you tried  ....? ;D
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.

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Terminator
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Re: mapcam1a

Post by Terminator » 03 Jun 2007, 20:46

I forgot number but position where normal 1-st campain begins.
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100

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NEXUS
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Re: mapcam1a

Post by NEXUS » 13 Nov 2007, 15:02

Hello, This looks interesting...I will have to test this one, it sounds like a fun map!
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? :)

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