Re: Maps made by BrickTop
Posted: 03 May 2016, 13:43
Code9 have 20oils in base and 12(2x6) outside.I used rocky mountains tileset.
Its a remake from an old map.
Have fun.
Its a remake from an old map.
Have fun.
Himontetank wrote:The problem are not the shadows. It is the texturesize and the shaders. I am using the ART-Revolution mod by Jorzi. With the smaller texturesize it is better. But it seems, that nobody read my post exactly: Imagine, the game reaches the time, where you can build the satellite uplink center. Use the deity cheat to make the whole map visible and Jorzis Art-mod. And then imagine, there are 150 units/player. Have fun.Tzeentch wrote:always use vsync on. I can't see almost any reason to have it off. That's the diff Montetank. I don't think shadows need much resource to use.
Test it please and tell me your fps and system.
NVidia Geforce GTX 760 with framedrops from 60 (my monitor is 1366) to 40, when i move over the full visible base in the center. My old notebook has a weak Geforce 820m. What is weak? I can play Crysis 2 with this old notebook, but not this map with the Art-mod. FPS about 20, when i move over the centerbase. Lol, Warzone beats the CryengineJorzi wrote: Hi
Could you please tell me about your GPU? I know that ArtRev is currently very demanding when it comes to GPU memory. Merging of texpages could probably help, but that requires a lot of work...