Maps made by BrickTop

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NoQ
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Re: Maps made by BrickTop

Post by NoQ » 21 Sep 2010, 14:11

this is not a race
Yeah, i know. I just say something like that from time to time, you'll get used to it XD

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Re: Maps made by BrickTop

Post by BrickTop » 21 Sep 2010, 16:54

Ok guys now its time for fun. :lol2:

I have mad a parkour,called WzRace.Its for ffa.

On this map u start with one truck and u got to drive to the center.

If u reach the center,hurry up ur base building.

All oil are in the center.

Well, i wish u a great challenge and gl. :wink:
Attachments
8c-WzRace.wz
8c-WzRace
(4.69 KiB) Downloaded 278 times
WzRace.png
WzRace
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Re: Maps made by BrickTop

Post by BrickTop » 22 Sep 2010, 17:07

Hi all,my new map is allredy tested.

And i like it. :)

I call it NTA for NewTeamArty.

Have fun with it.

cu ingame,BrickTop :ninja:
Attachments
8c-NTA.wz
8c-NTA
(4.45 KiB) Downloaded 334 times
NTA preview.png
NTA ingame
NTA.png
NTA
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Re: Maps made by BrickTop

Post by KenAlcock » 22 Sep 2010, 20:34

Hey I recognize that top screen grab of NTA! (I'm the guy in Black.)
I'm on the forums on a limited basis. I play MP late Saturday night or Sunday afternoon/evening; my game handle is Cosmic Raven.

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Re: Maps made by BrickTop

Post by BrickTop » 30 Sep 2010, 10:16

Hi Folks.

Here is my new map NTA2.

Have fun.
Attachments
8c-NTA2.wz
8c-NTA2
(5.04 KiB) Downloaded 269 times
NTA2.png
NTA2
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Re: Maps made by BrickTop

Post by BrickTop » 30 Sep 2010, 10:22

And the next is a very nice map.

I call it TooClose,coz u are really too close to ur opponent.

U have to shoot with mortarts from ur base into the other base.

hf and enjoy it,peace. :)
Attachments
TooClose.png
TooClose
8c-TooClose.wz
8c-TooClose
(3.15 KiB) Downloaded 275 times
Last edited by BrickTop on 30 Sep 2010, 22:00, edited 1 time in total.
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Re: Maps made by BrickTop

Post by BrickTop » 30 Sep 2010, 10:25

KenAlcock wrote:Hey I recognize that top screen grab of NTA! (I'm the guy in Black.)


edit:heh cosmic raven ur wellcome. :)
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Re: Maps made by BrickTop

Post by Merowingg » 30 Sep 2010, 16:04

Hi Bricktop :)

May I use hoovers instead of mortars on this map ?? ;)

I like the simplicity of your maps, they are often really simple but somehow so interesting and demanding at the same time :)

And they show your exact ideas of the purpose of the map :)

Good job again :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

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Re: Maps made by BrickTop

Post by BrickTop » 30 Sep 2010, 22:11

Merowingg wrote:Hi Bricktop :)

May I use hoovers instead of mortars on this map ?? ;)

I like the simplicity of your maps, they are often really simple but somehow so interesting and demanding at the same time :)

And they show your exact ideas of the purpose of the map :)

Good job again :)

Hi Mero,
thank u very much for your compliments. To answer youre question: I would use both.Hoovers and mortars and mortars on hoovers. :-)
I always try to develop new tactics,as u know. And maybe I did so,from map to map.

Greats BrickTop 8)
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Re: Maps made by BrickTop

Post by BrickTop » 06 May 2011, 23:54

Hello Guys!

after a long time,i will post a completely revised map.

I change something of NTA.And i call it NtaStyle.

New look created with tileset from Aurora .

enjoy it!

regards-BrickTop
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8c-ntastyle.wz
(1.11 MiB) Downloaded 273 times
NtaStyle.png
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Re: Maps made by BrickTop

Post by Germanium » 07 May 2011, 19:12

Since you definitely lack replies to your map, there is one thing i can definitely say: You are improving from map to map! The new looks of NTA are nice and it keeps being a nice map to play. Unfortunately its hard to defend the oil against VTOLs due to the high walls. Replacing the walls with a more natural cover (that from one side you maybe even can enter) might help a bit - also maybe removing the wall on the back and placing oil there instead of clustered in the edges/corners. Edges in general have the problem that they are hard(er) to defend against VTOLs compared to the middle (you'll get only sidefire from one side instead of two). The "openings" are of a good size -> not easily defendable against a large stack of units but also not impossible ...

Good work and even better career in map making ;-)
It is not knowledge, but the act of learning, not possession but the act of getting there, which grants the greatest enjoyment. - Carl Friedrich Gauss

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Re: Maps made by BrickTop

Post by BrickTop » 07 May 2011, 23:15

@Germanuim thx for ur comment and compliments. :)

50% i dont understand,sry! :augh: If u mean u cant protect ur oils,build on the top aa with cyborengineers.

Maybe u can say it again in IRC.

Bye BrickTop :wink:
Last edited by BrickTop on 09 May 2011, 20:04, edited 1 time in total.
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Re: Maps made by BrickTop

Post by BrickTop » 07 May 2011, 23:23

HeHo-HeHo!

I got a new map with different tileset.This map is called 4c-Deadzone.

U start with 8 oil wells on a high area.

Hope u enjoy it,and feel free to posting comments. :)
Attachments
4c-deadzone.wz
(1.99 MiB) Downloaded 274 times
4c-Deadzone.png
four players
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Re: Maps made by BrickTop

Post by BrickTop » 10 May 2011, 16:36

This map is definitely not for noobs.I´ve testet with RBL-effigy(thx for it)

Its a 4vs4 player map,with 4 groundbases and 4 vtol supportbases.

The vtol supportbases can leave their place only with transporter and vtols.

so they come into the game something later for support.

bye BrickTop
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8c-Airsupport.wz
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Airsupport.png
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Re: Maps made by BrickTop

Post by ClockWork » 28 May 2011, 08:42

I've played some of the maps on the previous page, and they are really well done! the strategic value on most are very curve learning, in that you must know the surroundings, and use them to your advantage. I’ll be looking at the other maps as well...and...quite frankly, there are so many, I couldn’t possibly review each and every one of them :D

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