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Re: maps by NoQ
Posted: 25 Feb 2011, 09:55
by NoQ
Just made an extra map pack that is made of maps playable on master only. 7 maps so far. Get it from the link in
the first message.
I also made a version of
Visionary Mountains without spectators (too bad i didn't guess to make it earlier, because it's a bit painful to kick spectators when you don't want them to be there); it is now included in the main pack.
Re: maps by NoQ
Posted: 26 Feb 2011, 01:40
by NoQ
2c-Sunlight
That's a very small map (just 96x64), but the distances in these mountains are bigger than it seems.
11 oils per player, rush distance 2 minutes.
This is the first time i've been trying to place some hills (not just cliffs) to be an important element of the tactics (which makes sense since shooting through terrain is fixed), but i'm not sure how much i succeeded in it.
P.S. Map pack updated (:
Re: maps by NoQ
Posted: 02 Mar 2011, 15:54
by Merowingg
Hello Noq
I see you are going into duel direction lately
and I have to say this way is really nice as I can see
Re: maps by NoQ
Posted: 02 Mar 2011, 23:03
by kracker
Very nice maps.. all of them
Re: maps by NoQ
Posted: 03 Mar 2011, 01:09
by NoQ
kracker wrote:Very nice maps.. all of them
Heh (: Come on, even i hate some of my maps (:
Also, thanks.
Merowingg wrote:Hello Noq
I see you are going into duel direction lately
and I have to say this way is really nice as I can see
Hi Mero (:
I have a feeling that duels should be around 90% of the games one plays.
Well, i like making strange unverifiable statements recently ... i do this from time to time, you'll get used to it (:
_______________
Still, after forgetting to pay for my internet, i had some time to implement
my not-very-old dream.
6c-Snowfall (previous name "Snowflake", renamed because Snowflake
already exists).
A 6-player map that was supposed to be suitable for FFA.
180x180, 10.5 oils per player.
As usual, comes in two versions: Version with spectators for Warzone 2100 v2 and version with scavengers for Warzone 2100 v3.1+.
Re: maps by NoQ
Posted: 03 Mar 2011, 09:12
by Merowingg
Noq
Snowflake is great name for this map
you are better and better on names too now
I was thinking of naming one of my maps Mero
with the usual prefix
I thought I will do such vith very original amd unique map I will ever create.. but it may take a while
Hi Mero (:
I have a feeling that duels should be around 90% of the games one plays.
Well, i like making strange unverifiable statements recently ... i do this from time to time, you'll get used to it (:
Well maybe not 90%.. but those are important too.. I play duels very rarily.. it is like 5 % of all my games
Speaking of statemens.. the day |I understand you.. I understand the world
Joke of course
The map is i dont know why but I want to say "sweet"
Re: maps by NoQ
Posted: 10 Mar 2011, 13:44
by NoQ
3c-Abyss3
A very small 3-player FFA map. It might be slow, but the game might get rather long, because everybody who attacks risks being attacked by the third player. Unlike 4-player maps, 3-player maps don't suffer from the player placement problems like "there was one noob who died quickly, and i've lost the game because i couldn't reach his position and take his oil, but my neighbors could".
The minimap doesn't look beautiful at all this time, but i liked the gameplay already. Thanks everybody for balance testing, and thanks for a few good games on its betas! (:
P.S. Merowingg, your last message was 200th in the thread (:
Re: maps by NoQ
Posted: 11 Mar 2011, 15:33
by NoQ
2c-Barricades
A large and narrow duel map. Rush distance over 4 minutes, a lot of highground control, 11.5 oils per player.
Re: maps by NoQ
Posted: 03 Apr 2011, 13:42
by NoQ
Merowingg wrote:Snowflake is great name for this map
you are better and better on names too now
Just found out that this name is
already occupied
Renamed to "Snowfall".
Re: maps by NoQ
Posted: 07 Apr 2011, 18:49
by effigy
my aging brain
Re: maps by NoQ
Posted: 07 Apr 2011, 18:52
by NoQ
Re: maps by NoQ
Posted: 07 Apr 2011, 22:53
by Terminator
NoQ(& all map makers around): May I give you a map request or something ?
Recently I have played with one dude & he wants to play 1x1 game on 4 or 8 players map when I didn't want to. & we have realized that there is no really big 1x1 duel maps which could involve VTOLs & artillery battles if starts with T1 & without per-build defense.
Playing on "2c-Roughness" I like an idea of anti-rush scavs-camps closing base. So I wanted to see something with this scav. "tweak" that holds players for example in 2-3 strategic points. It could be 2c-Roughness-Serioushit-edition
. Everything depends of your imaginations as always
tnx.
I think players & community will be very thankful for map like that
If no-one interested, well....fine than.
p.s. don't use map-center as an extra oil advantage for first reached player.
p.s.2. may be there are maps like this but I haven't seen them? send me map-names p.m. if so.
Re: maps by NoQ
Posted: 08 Apr 2011, 04:54
by NoQ
Good point, i'll see what i can do!
Terminator wrote:we have realized that there is no really big 1x1 duel maps which could involve VTOLs & artillery battles if starts with T1 & without per-build defense.
Well, i guess it depends. I've played one of my best games (and lost) on
deserted without scavengers at T1 no-bases, and at the end i had scourge heavy tanks and scourge air-to-air defenses and HEAP vtols (that were harassing oil derricks like hell, each bomber destroys 3 of them at once) against a heavy ripple battery turtled up at the central fortress, TAG heavy tanks and finally a few plasmite bombers. That was a very tight game, and the only thing that stopped it from ending earlier was the
map size. Since then, i've made an even "longer" map,
barricades. I've also played games on
contention that reached incendiary mortars, howitzers and laser vtols; it's not that big, but it's much more turtly.
Re: maps by NoQ
Posted: 08 Apr 2011, 07:24
by lav_coyote25
Terminator wrote:NoQ(& all map makers around): May I give you a map request or something ?
Recently I have played with one dude & he wants to play 1x1 game on 4 or 8 players map when I didn't want to. & we have realized that there is no really big 1x1 duel maps which could involve VTOLs & artillery battles if starts with T1 & without per-build defense.
Playing on "2c-Roughness" I like an idea of anti-rush scavs-camps closing base. So I wanted to see something with this scav. "tweak" that holds players for example in 2-3 strategic points. It could be 2c-Roughness-Serioushit-edition
. Everything depends of your imaginations as always
tnx.
I think players & community will be very thankful for map like that
If no-one interested, well....fine than.
p.s. don't use map-center as an extra oil advantage for first reached player.
p.s.2. may be there are maps like this but I haven't seen them? send me map-names p.m. if so.
perhaps take another look at what i was working on... am on a hiatus from building right now. i will do a survey of what i have and post what i got on here somewhere... will see what i can do for you.
Re: maps by NoQ
Posted: 10 Apr 2011, 17:49
by Terminator
I have browsed in add-ons section for big 2x2 maps & seems like
there is only one good big map almost like that what
had proposed previously, but scavs not really blocking player they just secures extended oil resources which is good too
.
However hope too see more big maps.