maps by NoQ
Re: maps by NoQ
The way it currently works, you need to copy them into both mods/autoload and maps folders =/
Of course, don't forget to remove them from autoload before you play anything else.
Of course, don't forget to remove them from autoload before you play anything else.
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Re: maps by NoQ
hi
thanks for this map , (and all your maps)
but my question is the following
can you explain how to create a map
For example, a movie on youtube.
and what software you are using
thanks in advance.
cjac
thanks for this map , (and all your maps)
but my question is the following
can you explain how to create a map
For example, a movie on youtube.
and what software you are using
thanks in advance.
cjac
Re: maps by NoQ
There are already a few guides and posts that can help, possibly a video though I doubt it. But I think a visual guide would be great for beginners.
Holocaust and Genocide, both linked to Mass Slaughter.
Re: maps by NoQ
Software and two documentation links here, videos by me [1] [2]cjac wrote:can you explain how to create a map
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Re: maps by NoQ
Hi NoQ,
Are the files supplied on page 1 of this thread still working under 3.1.1 ? (i play on WinXP and Ubuntu)
I tried many things, but everytime, the game complains about not finding a map
Are the files supplied on page 1 of this thread still working under 3.1.1 ? (i play on WinXP and Ubuntu)
I tried many things, but everytime, the game complains about not finding a map
Re: maps by NoQ
All maps here work well on 3.1.1, the only exception is 4c-Cataclysm - a single-player challenge map-mod for 2.3.x only.
If you're talking about map packs, of course you have to unzip them first, then put maps inside them into your maps folder.
If you're talking about map packs, of course you have to unzip them first, then put maps inside them into your maps folder.
Could you show me how exactly (logs, screenshots)?the game complains about not finding a map
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Re: maps by NoQ
For instance, with The Paradigm, the map is called "TheParadigm-T1" within paradigm.iniCould you show me how exactly (logs, screenshots)?
But no trace of it in the WZ ZIP archive (there is a folder called "4c-TheParadigm-T1" inside /multiplay/maps but when the map reference in the INI is changed to 4c-TheParadigm-T1, no change).
I'm probably missing something obvious since noone else seems to complain
Also, from the file OldSeaport: inside the INI, the map is called OldSeaport, but the real name seems to be multiplay/maps/2c-OldSeaport. I'm not sure if Warzone is supposed to do some translation work between what's in the ini and the real name.
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Re: maps by NoQ
OK, I started from a fresh install because I messed with mp.wz, which was not the correct way of doing things.
As for the challenges themselves, they are way too demanding for me atm. Very different from the campaign.
I tried that and it worked with Anchor and Old Seaport. Thank you. Maybe something to add in the FAQ ? (the FAQ tells about installing maps but not challenges).The way it currently works, you need to copy them into both mods/autoload and maps folders =/
As for the challenges themselves, they are way too demanding for me atm. Very different from the campaign.
Re: maps by NoQ
It works, speedsterharry. Put at first the map in your: my documents/ Warzone / 4c paradigm. Than the mod you can download here in the addon section in the folder Mods/autoload/ 4c paradigm. Create the autoloadfolder by yourself. I dont know, if some other mods have influence. Schwitch them off. Its the same way like in Anchor.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: maps by NoQ
montetank wrote:It works, speedsterharry. Put at first the map in your: my documents/ Warzone / 4c paradigm. Than the mod you can download here in the addon section in the folder Mods/autoload/ 4c paradigm. Create the autoloadfolder by yourself. I dont know, if some other mods have influence. Schwitch them off. Its the same way like in Anchor. It is every time the same way: Maps in the map folder and then the maps/mods in the Mod/autoload folder. Dont miss 4c-paradigm-it is a very good challenge
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: maps by NoQ
I don't want to add it to the FAQ because it's clearly *not* how it is supposed to work.
For master version of wz, i could use the map.ini mechanism for that stuff, which is much cleaner and easier to install and use, but nobody would be able to run it until it gets stable ...
For master version of wz, i could use the map.ini mechanism for that stuff, which is much cleaner and easier to install and use, but nobody would be able to run it until it gets stable ...
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Re: maps by NoQ
- Attachments
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- Fantastic.png (38.08 KiB) Viewed 11349 times
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- 4c-Fantastic.wz
- (52.77 KiB) Downloaded 428 times
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Re: maps by NoQ
Fantastic- I dont want to loose more words
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: maps by NoQ
Can you make an 8c version of this? Please...
Holocaust and Genocide, both linked to Mass Slaughter.
Re: maps by NoQ
Not sure how exactly to fit 8 people on that landscape, gonna be tight.
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