Are you sure? Maybe you have cliffs on your map. But you cant see them. Click on the minmap-properties and click on "show cliffs". By default this option isn`t switched on. Go to the tileset manager (tab1) and control if some of the "normal" tiles isn`t marked as cliff.BETLOG wrote:
Why can't vehicles drive into a number of areas that have no obvious reason to disallow them?
The tiles NoQ used in this nice maps are the normal "flame" tiles. He just changed the function of the tiles. For example the grass was changed to cliffs. I like this idea. But the idea wasn`t new. NoQ describes in his mapping-tips how the cliffs for the Arizonamaps could be changed. Link: https://warzone.atlassian.net/wiki/display/FLAME/FlaMEMIH-XTC wrote:Just now seeing this thread for the first time. I'll read through it when I have time. I didn't know you had other custom tile set maps outside of Aurora... Nice work. We need to get some of these maps packaged with the next release. How come there isn't a bigger push to change the stock maps? Some need removing and others need adding.
after clearing buildings the cursor is telling me i cant go onto the grass or snow, but does let me drive there. It will not however let me drive off the snow onto the flat area on top of the rise (near the machinegun vehicles), and it will not let me build anywhere except on the road texture, some areas of snow, none of the cleared-of-buildings area, and not on top of the ridge near the machinegun vehicles.NoQ wrote:Examples?
If you change tile nr. 65 to cliff and place all the tiles in one direction, after compiling it looks like snow, but you can`t climb. 64 is still snow and arrivable. Its the same trick i used in my map Pentagonscavs. Is that the problem? Maybe i don`t understand your question. It is possible, that NoQ mixed the tiles. Why don`t you open the map in flame? I will do that now.BETLOG wrote:, some areas of snow, none of the cleared-of-buildings area, and not on top of the ridge near the machinegun vehicles.