maps by NoQ
Re: maps by hao
I've just made a challenge based on my 4c-Tranquil map.
Hey everybody ... Making challenges is very easy! Looks like you can just bundle them with every map you make, and users don't need any extra work to install and play them!
Hey everybody ... Making challenges is very easy! Looks like you can just bundle them with every map you make, and users don't need any extra work to install and play them!
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- n2large0shirt
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Re: maps by hao
I just played a short game on "8c-MiniNTW.wz" its a nice cramped little thing! I like it a lot, especially how you put in base wall extension lines, and a center line. My only suggestion would be to move the pre-built base buildings over one one space, other wise there is not enough room to build 3 2x2 buildings side by side, minor really.
If I remember correctly I have liked most of your maps, I'm pretty sure I played many of them well I was still a forum lurker... if I get some time I will have to go back and make some comments after I refresh my memory by playing a few.
If I remember correctly I have liked most of your maps, I'm pretty sure I played many of them well I was still a forum lurker... if I get some time I will have to go back and make some comments after I refresh my memory by playing a few.
~Elderly before my time.~
Re: maps by hao
I think you're right. Just updated the map.My only suggestion would be to move the pre-built base buildings over one one space, other wise there is not enough room to build 3 2x2 buildings side by side, minor really.
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Re: maps by hao
By the way, hao, you're totally my favorite mapper right here.
Re: maps by hao
Same, his maps are to a high quality standard and are very unique. Each one is well textured and has interesting geography.Zarel wrote:By the way, hao, you're totally my favorite mapper right here.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
maps by hao
I can only agree with my two predecessors
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: maps by hao
Ouch.
Thanks, i guess
Thanks, i guess
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Re: maps by hao
long long ago; //in a galaxy far away ...
This map is called
2c-Temple
"Back in 2065, Greece had fully recovered from the economical crisis and became one of the most flourishing countries in the world; the Greek have decided to build the biggest and the most beautiful temple the humanity has ever seen. Despite the recent breakthroughs in engineering, that allowed to assemble a vehicle factory in just several minutes, it took 14 years to accomplish this great monument; apart from architecture, it was filled with top-class technologies, like 12 big and 20 smaller artificial marble columns (which turned out to be extremely strong), air traffic control centers for controlling automated VTOLs during different celebrations, underground snow-generating pipes, and even several experimental anti-gravity fountains.
The Temple has been pretty much fulfilling its primary purpose ... for as long as NASDA system did. After the collapse, this region was hit hard by the nuclear winter, but most of the temple's underground systems remained operational, so it's of extreme importance to gain control of this site to recover the technologies that made all these things possible. "
Curiously enough, the Temple's sacred grounds contain quite a few oil resources (which probably was a part of the plan), so even though your main fight will be for that highground between your bases, you should ensure control of the Temple too (unless the game ends in a rush).
v1.02 update fixes a few broken bunkers on the yellow base.
This map is called
2c-Temple
"Back in 2065, Greece had fully recovered from the economical crisis and became one of the most flourishing countries in the world; the Greek have decided to build the biggest and the most beautiful temple the humanity has ever seen. Despite the recent breakthroughs in engineering, that allowed to assemble a vehicle factory in just several minutes, it took 14 years to accomplish this great monument; apart from architecture, it was filled with top-class technologies, like 12 big and 20 smaller artificial marble columns (which turned out to be extremely strong), air traffic control centers for controlling automated VTOLs during different celebrations, underground snow-generating pipes, and even several experimental anti-gravity fountains.
The Temple has been pretty much fulfilling its primary purpose ... for as long as NASDA system did. After the collapse, this region was hit hard by the nuclear winter, but most of the temple's underground systems remained operational, so it's of extreme importance to gain control of this site to recover the technologies that made all these things possible. "
Curiously enough, the Temple's sacred grounds contain quite a few oil resources (which probably was a part of the plan), so even though your main fight will be for that highground between your bases, you should ensure control of the Temple too (unless the game ends in a rush).
v1.02 update fixes a few broken bunkers on the yellow base.
- Attachments
-
- 2c-Temple-1-02.wz
- (28.26 KiB) Downloaded 599 times
Last edited by NoQ on 26 Oct 2010, 09:16, edited 3 times in total.
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Re: maps by hao
I totally agree!Zarel wrote:By the way, hao, you're totally my favorite mapper right here.
- n2large0shirt
- Trained
- Posts: 53
- Joined: 14 Aug 2010, 07:08
- Location: Wisconsin
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Re: maps by hao
I finally got a chance to sit and play a game on artifact. Great map! I always have a soft spot for complex symmetric maps, but this one is really really good. The bases are easy to defend, but still allows for good movement on the assault (I hate bottle necks) and the placement of oil is good too.
Great job!
Great job!
~Elderly before my time.~
maps by hao
Hi Hao
The Temple.. well well well excelent job
I am far behind you but wait till I have my PC in full power again
I see you advice the people to visit the temple.. well.. that is sad truth that many people will just go and attack nearby base without sightseeing the map.. I might be of course wrong.. but I have noticed on Scav City that people didnt go to see the city.. and take its oil but just attacked.. only when I have made Scav City 2 with wall were they forced to go through it
excellent craftsmenship here, you evolve in ultrasonic speed..
Bye
The Temple.. well well well excelent job
I am far behind you but wait till I have my PC in full power again
I see you advice the people to visit the temple.. well.. that is sad truth that many people will just go and attack nearby base without sightseeing the map.. I might be of course wrong.. but I have noticed on Scav City that people didnt go to see the city.. and take its oil but just attacked.. only when I have made Scav City 2 with wall were they forced to go through it
excellent craftsmenship here, you evolve in ultrasonic speed..
Bye
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: maps by hao
Well, yeah, i know what you mean ... (:I see you advice the people to visit the temple.. well.. that is sad truth that many people will just go and attack nearby base without sightseeing the map..
On the other hand, if your enemy feels lazy, sending just one truck to the temple can make a good boost to your economy. So, i suppose, a battle for the temple (at least in the form of truck rush) is pretty much as inevitable as a battle for the middle square in a 4x4 "squared" game.
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Re: maps by hao
I know you know what I mean
Well each player will behave individually and sometimes even unpredictably
P.S.
I like your descriptions of the maps more and more
Well each player will behave individually and sometimes even unpredictably
P.S.
I like your descriptions of the maps more and more
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: maps by hao
They're not descriptions, they're rather disclaimersI like your descriptions of the maps more and more
I just had to somehow explain what these strange circles on Artifact mean, or what are these water hills near the Temple
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Re: maps by hao
Ok disclaimers
And you dont have to explain anything
Anyway good idea with those
And you dont have to explain anything
Anyway good idea with those
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero