maps by NoQ
Re: maps by NoQ
very very nice map! just had one game on it, many will follow
Re: maps by NoQ
Hello, just to say, Riviera, is a delight !!
I played this with 9 allied AI against me, overrun the map street by street, with heavy tank, was a carnage !
Thank you for the map !
I played this with 9 allied AI against me, overrun the map street by street, with heavy tank, was a carnage !
Thank you for the map !
Re: maps by NoQ
Tx all (:
Also moving 3.1-only maps into the "classic" map pack.
6c-Melted
Another attempt on a 6-player FFA map. It was designed in vector (aka tmp style), so it should be quite symmetric. Offers both wide open areas and narrow chokepoints for rich tactical experience.
Also moving 3.1-only maps into the "classic" map pack.
6c-Melted
Another attempt on a 6-player FFA map. It was designed in vector (aka tmp style), so it should be quite symmetric. Offers both wide open areas and narrow chokepoints for rich tactical experience.
- Attachments
-
- Melted.png (25.65 KiB) Viewed 11628 times
-
- 6c-Melted-1-01.wz
- (63.27 KiB) Downloaded 650 times
Last edited by NoQ on 27 Apr 2013, 10:11, edited 2 times in total.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Nice design, NoQ. I like the low/mid-oil maps, where i have to fight for my oil-derricks in the open areas. I recommend to play this map with your "glacier"-mod. Thanks.
Sorry for my english-i am from Montenegro.
Sorry for my english-i am from Montenegro.
Re: maps by NoQ
Updated the last map: removed the dead end counterclockwise from each base so that you didn't need to remember which one has the oil in it.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
3c-Gamma
Finally had a chance to make another 3-player FFA. Thanks Fabio and core for testing (:
A vector design, much like the previous map.
Finally had a chance to make another 3-player FFA. Thanks Fabio and core for testing (:
A vector design, much like the previous map.
- Attachments
-
- Gamma.png (8.38 KiB) Viewed 11588 times
-
- 3c-Gamma.wz
- (26.72 KiB) Downloaded 559 times
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Vectors are good
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: maps by NoQ
Scavs are too weak gamma
Re: maps by NoQ
thanks to you for your good work for wz community!.
This map is fun in ffa.
This map is fun in ffa.
- Boris
- Trained
- Posts: 283
- Joined: 24 Apr 2010, 13:52
- Location: About 10 years playing and creating warzone.
- Contact:
Re: maps by NoQ
can you create this map for 8 players and more oil.NoQ wrote:Tx all (:
Also moving 3.1-only maps into the "classic" map pack.
6c-Melted
Another attempt on a 6-player FFA map. It was designed in vector (aka tmp style), so it should be quite symmetric. Offers both wide open areas and narrow chokepoints for rich tactical experience.
Re: maps by NoQ
I don't really like the idea of 45-degree-rotationally-symmetric 8-player maps because they are intrinsically unfair compared to 8-fold-symmetric 8-player maps:
What's the motivation anyway? Why exactly 8?
P.S. Mero, see what i mean?
P.P.S. Tinypic keeps killing kittens deleting pictures from my first post Don't use it! (:
What's the motivation anyway? Why exactly 8?
P.S. Mero, see what i mean?
P.P.S. Tinypic keeps killing kittens deleting pictures from my first post Don't use it! (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: maps by NoQ
Ye (unlike the next one).Merowingg wrote:But this one fits cleraly to your "fair" section then?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Before i forget:
2c-Clean
An attempt to make a map with very clean oil placement: 4 on base, 2x2 packs to fight for.
2c-Clean
An attempt to make a map with very clean oil placement: 4 on base, 2x2 packs to fight for.
- Attachments
-
- Clean.png (10.34 KiB) Viewed 10933 times
-
- 2c-Clean.wz
- (19.91 KiB) Downloaded 514 times
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
hehehe- nice map, NoQ. What a bad surprise to attack the enemy and to forget the scavs
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.