maps by NoQ

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tmp500
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Re: maps by NoQ

Post by tmp500 »

very very nice map! just had one game on it, many will follow
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Sadjuuk
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Re: maps by NoQ

Post by Sadjuuk »

Hello, just to say, Riviera, is a delight !!
I played this with 9 allied AI against me, overrun the map street by street, with heavy tank, was a carnage !

Thank you for the map !
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NoQ
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Re: maps by NoQ

Post by NoQ »

Tx all (:

Also moving 3.1-only maps into the "classic" map pack.

6c-Melted

Another attempt on a 6-player FFA map. It was designed in vector (aka tmp style), so it should be quite symmetric. Offers both wide open areas and narrow chokepoints for rich tactical experience.
Attachments
Melted.png
Melted.png (25.65 KiB) Viewed 11628 times
6c-Melted-1-01.wz
(63.27 KiB) Downloaded 650 times
Last edited by NoQ on 27 Apr 2013, 10:11, edited 2 times in total.
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montetank
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Re: maps by NoQ

Post by montetank »

Nice design, NoQ. I like the low/mid-oil maps, where i have to fight for my oil-derricks in the open areas. I recommend to play this map with your "glacier"-mod. Thanks.

Sorry for my english-i am from Montenegro.
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NoQ
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Re: maps by NoQ

Post by NoQ »

Updated the last map: removed the dead end counterclockwise from each base so that you didn't need to remember which one has the oil in it.
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NoQ
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Re: maps by NoQ

Post by NoQ »

3c-Gamma

Finally had a chance to make another 3-player FFA. Thanks Fabio and core for testing (:
A vector design, much like the previous map.
Attachments
Gamma.png
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3c-Gamma.wz
(26.72 KiB) Downloaded 559 times
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effigy
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Re: maps by NoQ

Post by effigy »

Vectors are good :3
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Berg
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Re: maps by NoQ

Post by Berg »

Scavs are too weak gamma
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Fabio_IT
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Re: maps by NoQ

Post by Fabio_IT »

thanks to you for your good work for wz community!.
This map is fun in ffa.
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Boris
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Re: maps by NoQ

Post by Boris »

NoQ wrote:Tx all (:

Also moving 3.1-only maps into the "classic" map pack.

6c-Melted

Another attempt on a 6-player FFA map. It was designed in vector (aka tmp style), so it should be quite symmetric. Offers both wide open areas and narrow chokepoints for rich tactical experience.
can you create this map for 8 players and more oil.
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NoQ
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Re: maps by NoQ

Post by NoQ »

I don't really like the idea of 45-degree-rotationally-symmetric 8-player maps because they are intrinsically unfair compared to 8-fold-symmetric 8-player maps:
  • unfair_unfair_fair.png
    unfair_unfair_fair.png (3.31 KiB) Viewed 11353 times
But, of course, a 6-fold-symmetric 6-player map will still be unfair for the same reason, so a 60-degree-rotationally-symmetric variant starts making sense.

What's the motivation anyway? Why exactly 8?

P.S. Mero, see what i mean?
P.P.S. Tinypic keeps killing kittens deleting pictures from my first post :augh: Don't use it! (:
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Merowingg
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Re: maps by NoQ

Post by Merowingg »

Yes NoQ I do :3

But this one fits cleraly to your "fair" section then?

viewtopic.php?p=77520#p77520
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Regards - Mero
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NoQ
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Re: maps by NoQ

Post by NoQ »

Merowingg wrote:But this one fits cleraly to your "fair" section then?
Ye (unlike the next one).
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NoQ
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Re: maps by NoQ

Post by NoQ »

Before i forget:

2c-Clean

An attempt to make a map with very clean oil placement: 4 on base, 2x2 packs to fight for.
Attachments
Clean.png
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2c-Clean.wz
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montetank
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Re: maps by NoQ

Post by montetank »

hehehe- nice map, NoQ. What a bad surprise to attack the enemy and to forget the scavs :-D
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