maps by NoQ

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tmp500
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Re: maps by NoQ

Post by tmp500 » 19 Mar 2013, 23:33

very very nice map! just had one game on it, many will follow

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Sadjuuk
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Re: maps by NoQ

Post by Sadjuuk » 09 Apr 2013, 21:26

Hello, just to say, Riviera, is a delight !!
I played this with 9 allied AI against me, overrun the map street by street, with heavy tank, was a carnage !

Thank you for the map !

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NoQ
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Re: maps by NoQ

Post by NoQ » 20 Apr 2013, 06:47

Tx all (:

Also moving 3.1-only maps into the "classic" map pack.

6c-Melted

Another attempt on a 6-player FFA map. It was designed in vector (aka tmp style), so it should be quite symmetric. Offers both wide open areas and narrow chokepoints for rich tactical experience.
Attachments
Melted.png
Melted.png (25.65 KiB) Viewed 8127 times
6c-Melted-1-01.wz
(63.27 KiB) Downloaded 517 times
Last edited by NoQ on 27 Apr 2013, 10:11, edited 2 times in total.

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montetank
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Re: maps by NoQ

Post by montetank » 20 Apr 2013, 16:16

Nice design, NoQ. I like the low/mid-oil maps, where i have to fight for my oil-derricks in the open areas. I recommend to play this map with your "glacier"-mod. Thanks.

Sorry for my english-i am from Montenegro.

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NoQ
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Re: maps by NoQ

Post by NoQ » 27 Apr 2013, 10:05

Updated the last map: removed the dead end counterclockwise from each base so that you didn't need to remember which one has the oil in it.

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Re: maps by NoQ

Post by NoQ » 28 Apr 2013, 15:26

3c-Gamma

Finally had a chance to make another 3-player FFA. Thanks Fabio and core for testing (:
A vector design, much like the previous map.
Attachments
Gamma.png
Gamma.png (8.38 KiB) Viewed 8087 times
3c-Gamma.wz
(26.72 KiB) Downloaded 442 times

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effigy
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Re: maps by NoQ

Post by effigy » 29 Apr 2013, 02:18

Vectors are good :3
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241

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Berg
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Re: maps by NoQ

Post by Berg » 29 Apr 2013, 06:15

Scavs are too weak gamma

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Fabio_IT
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Re: maps by NoQ

Post by Fabio_IT » 29 Apr 2013, 13:01

thanks to you for your good work for wz community!.
This map is fun in ffa.

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Re: maps by NoQ

Post by Boris » 07 May 2013, 11:26

NoQ wrote:Tx all (:

Also moving 3.1-only maps into the "classic" map pack.

6c-Melted

Another attempt on a 6-player FFA map. It was designed in vector (aka tmp style), so it should be quite symmetric. Offers both wide open areas and narrow chokepoints for rich tactical experience.
can you create this map for 8 players and more oil.

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NoQ
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Re: maps by NoQ

Post by NoQ » 08 May 2013, 04:58

I don't really like the idea of 45-degree-rotationally-symmetric 8-player maps because they are intrinsically unfair compared to 8-fold-symmetric 8-player maps:
  • unfair_unfair_fair.png
    unfair_unfair_fair.png (3.31 KiB) Viewed 7852 times
But, of course, a 6-fold-symmetric 6-player map will still be unfair for the same reason, so a 60-degree-rotationally-symmetric variant starts making sense.

What's the motivation anyway? Why exactly 8?

P.S. Mero, see what i mean?
P.P.S. Tinypic keeps killing kittens deleting pictures from my first post :augh: Don't use it! (:

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Merowingg
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Re: maps by NoQ

Post by Merowingg » 08 May 2013, 09:04

Yes NoQ I do :3

But this one fits cleraly to your "fair" section then?

viewtopic.php?p=77520#p77520
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

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NoQ
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Re: maps by NoQ

Post by NoQ » 09 May 2013, 05:34

Merowingg wrote:But this one fits cleraly to your "fair" section then?
Ye (unlike the next one).

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NoQ
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Re: maps by NoQ

Post by NoQ » 26 Jul 2013, 19:45

Before i forget:

2c-Clean

An attempt to make a map with very clean oil placement: 4 on base, 2x2 packs to fight for.
Attachments
Clean.png
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2c-Clean.wz
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montetank
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Re: maps by NoQ

Post by montetank » 27 Jul 2013, 21:51

hehehe- nice map, NoQ. What a bad surprise to attack the enemy and to forget the scavs :-D
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

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