maps by NoQ

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sg1efc
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Re: maps by NoQ

Post by sg1efc »

10 players and it's a huge map, Cool! Thanks a lot NoQ! :wheee: :bow2: :wink:
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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aubergine
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Re: maps by NoQ

Post by aubergine »

Wow, great map!

EDIT: That map should be bundled with WZ IMHO. Loads of very different games to be had on that map, and the scavs can be a real nightmare too! It's the closest thing yet to that feeling you got when playing the Campaign for the first time, it has a "Beta" cam feel to it. Great map!!!
Last edited by aubergine on 13 Dec 2012, 16:21, edited 1 time in total.
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Yano
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Re: maps by NoQ

Post by Yano »

Hello !

Thx. Riviera is funny I think. I take it. :)
Sorry for my bad English. I'm French.
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RBMW-Collector
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Re: maps by NoQ

Post by RBMW-Collector »

Nice map, NoQ) As usual)
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Reg312
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Re: maps by NoQ

Post by Reg312 »

Good map Riviera. Played it 4 times.
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Merowingg
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Re: maps by NoQ

Post by Merowingg »

I like the Riviera too :) It reminds me of my Asphalt Sea.

I like the "port" area at the east, and those two bases located in a sort of craters :3

Also those small passages allowing to go by hovers through water are very nice, and one can easily miss some of them so it is even more entertaining.

Great come back after some pause that begun to make me worried :3

Greetings :)
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Colonel Longhena
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Re: maps by NoQ

Post by Colonel Longhena »

Hey, nice maps. :D
I have noticed there are no videos for single player maps and i liked 'The Paradigm' one, so i made a video of playthrough: http://www.youtube.com/watch?v=PbHf4lBt2Q8
Enjoy! :3
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NoQ
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Re: maps by NoQ

Post by NoQ »

Hmm. I think this challenge takes half an hour at most, but i don't remember exactly. Want a little competition on how quickly do we beat it? (:
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aubergine
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Re: maps by NoQ

Post by aubergine »

I tried it for the first time last night and was quickly penned in to my base by the enemy. They have an *insane* number of derricks compared to the NP player, so are constantly sending vast numbers of tech-advanced tanks. Not sure how one would beat that map in 30-ish mins, would love to see a video of that.
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Colonel Longhena
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Re: maps by NoQ

Post by Colonel Longhena »

NoQ wrote:Hmm. I think this challenge takes half an hour at most, but i don't remember exactly. Want a little competition on how quickly do we beat it? (:
Don't think i'll ever be able to beat it in half of hour, i am pretty meh at RTS speedruns, but you can go ahead and try to, would like to see someone deal with this map quickly. :)
aubergine wrote:They have an *insane* number of derricks compared to the NP player, so are constantly sending vast numbers of tech-advanced tanks.
An accurate representation of how tank players go through single player campaign? :lol2:
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NoQ
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Re: maps by NoQ

Post by NoQ »

31:20 at the first attempt. Could've done better ... not too bad for 1.5x game speed anyway (at least you won't say that i won due to a better micromanagement skill). Sorry, sound is crap, with non-linear desync ... i never do it properly after a long break :oops:
http://www.youtube.com/watch?v=5ZcHCpTdrRY
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Re: maps by NoQ

Post by aubergine »

Why 2 commanders?
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NoQ
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Re: maps by NoQ

Post by NoQ »

Should be enough to control all units. One doesn't seem to be enough.
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sensor
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Re: maps by NoQ

Post by sensor »

Could you explain how you can make a simple map to the challenges of rapid or gameplay?
In the editor, compiler options are FlaME, but from what I know you need to create or have any other additional files, such as LEV, etc;
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NoQ
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Re: maps by NoQ

Post by NoQ »

You need to make an .ini file and pack it into the map into the /challenges/ subfolder. If you want additional customized AIs, pack them there to the same place.

Just see how my single-players maps are made, by unzipping them, and use it as an example. There's no GUI tool for making challenges yet.
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