maps by NoQ
Re: maps by NoQ
10 players and it's a huge map, Cool! Thanks a lot NoQ!
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: maps by NoQ
Wow, great map!
EDIT: That map should be bundled with WZ IMHO. Loads of very different games to be had on that map, and the scavs can be a real nightmare too! It's the closest thing yet to that feeling you got when playing the Campaign for the first time, it has a "Beta" cam feel to it. Great map!!!
EDIT: That map should be bundled with WZ IMHO. Loads of very different games to be had on that map, and the scavs can be a real nightmare too! It's the closest thing yet to that feeling you got when playing the Campaign for the first time, it has a "Beta" cam feel to it. Great map!!!
Last edited by aubergine on 13 Dec 2012, 16:21, edited 1 time in total.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: maps by NoQ
Hello !
Thx. Riviera is funny I think. I take it.
Thx. Riviera is funny I think. I take it.
Sorry for my bad English. I'm French.
- RBMW-Collector
- Trained
- Posts: 87
- Joined: 25 Jun 2012, 21:16
Re: maps by NoQ
Good map Riviera. Played it 4 times.
Re: maps by NoQ
I like the Riviera too It reminds me of my Asphalt Sea.
I like the "port" area at the east, and those two bases located in a sort of craters
Also those small passages allowing to go by hovers through water are very nice, and one can easily miss some of them so it is even more entertaining.
Great come back after some pause that begun to make me worried
Greetings
I like the "port" area at the east, and those two bases located in a sort of craters
Also those small passages allowing to go by hovers through water are very nice, and one can easily miss some of them so it is even more entertaining.
Great come back after some pause that begun to make me worried
Greetings
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
- Colonel Longhena
- Greenhorn
- Posts: 11
- Joined: 24 Nov 2012, 15:25
- Location: HQ
Re: maps by NoQ
Hey, nice maps.
I have noticed there are no videos for single player maps and i liked 'The Paradigm' one, so i made a video of playthrough: http://www.youtube.com/watch?v=PbHf4lBt2Q8
Enjoy!
I have noticed there are no videos for single player maps and i liked 'The Paradigm' one, so i made a video of playthrough: http://www.youtube.com/watch?v=PbHf4lBt2Q8
Enjoy!
Re: maps by NoQ
Hmm. I think this challenge takes half an hour at most, but i don't remember exactly. Want a little competition on how quickly do we beat it? (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
I tried it for the first time last night and was quickly penned in to my base by the enemy. They have an *insane* number of derricks compared to the NP player, so are constantly sending vast numbers of tech-advanced tanks. Not sure how one would beat that map in 30-ish mins, would love to see a video of that.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Colonel Longhena
- Greenhorn
- Posts: 11
- Joined: 24 Nov 2012, 15:25
- Location: HQ
Re: maps by NoQ
Don't think i'll ever be able to beat it in half of hour, i am pretty meh at RTS speedruns, but you can go ahead and try to, would like to see someone deal with this map quickly.NoQ wrote:Hmm. I think this challenge takes half an hour at most, but i don't remember exactly. Want a little competition on how quickly do we beat it? (:
An accurate representation of how tank players go through single player campaign?aubergine wrote:They have an *insane* number of derricks compared to the NP player, so are constantly sending vast numbers of tech-advanced tanks.
Re: maps by NoQ
31:20 at the first attempt. Could've done better ... not too bad for 1.5x game speed anyway (at least you won't say that i won due to a better micromanagement skill). Sorry, sound is crap, with non-linear desync ... i never do it properly after a long break
http://www.youtube.com/watch?v=5ZcHCpTdrRY
http://www.youtube.com/watch?v=5ZcHCpTdrRY
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Why 2 commanders?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: maps by NoQ
Should be enough to control all units. One doesn't seem to be enough.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Could you explain how you can make a simple map to the challenges of rapid or gameplay?
In the editor, compiler options are FlaME, but from what I know you need to create or have any other additional files, such as LEV, etc;
In the editor, compiler options are FlaME, but from what I know you need to create or have any other additional files, such as LEV, etc;
Intel(R) Core(TM) i5-2400 CPU @ 3.10 GHz 3,40 GHz
Win 10 Professional 64 bit
graphic card NVIDIA GeForce GTX 750 Ti
RAM 8,0 GB DDR III SDRAM
Win 10 Professional 64 bit
graphic card NVIDIA GeForce GTX 750 Ti
RAM 8,0 GB DDR III SDRAM
Re: maps by NoQ
You need to make an .ini file and pack it into the map into the /challenges/ subfolder. If you want additional customized AIs, pack them there to the same place.
Just see how my single-players maps are made, by unzipping them, and use it as an example. There's no GUI tool for making challenges yet.
Just see how my single-players maps are made, by unzipping them, and use it as an example. There's no GUI tool for making challenges yet.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam