maps by NoQ

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
sg1efc
Trained
Trained
Posts: 376
Joined: 30 Dec 2009, 03:14

Re: maps by NoQ

Post by sg1efc » 13 Dec 2012, 02:58

10 players and it's a huge map, Cool! Thanks a lot NoQ! :wheee: :bow2: :wink:
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)

User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: maps by NoQ

Post by aubergine » 13 Dec 2012, 05:45

Wow, great map!

EDIT: That map should be bundled with WZ IMHO. Loads of very different games to be had on that map, and the scavs can be a real nightmare too! It's the closest thing yet to that feeling you got when playing the Campaign for the first time, it has a "Beta" cam feel to it. Great map!!!
Last edited by aubergine on 13 Dec 2012, 16:21, edited 1 time in total.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO

User avatar
Yano
Trained
Trained
Posts: 40
Joined: 13 Mar 2011, 09:41
Location: France

Re: maps by NoQ

Post by Yano » 13 Dec 2012, 11:54

Hello !

Thx. Riviera is funny I think. I take it. :)
Sorry for my bad English. I'm French.

User avatar
RBMW-Collector
Trained
Trained
Posts: 87
Joined: 25 Jun 2012, 21:16

Re: maps by NoQ

Post by RBMW-Collector » 15 Dec 2012, 12:35

Nice map, NoQ) As usual)
AKA Redemptor. Map designer

Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Re: maps by NoQ

Post by Reg312 » 18 Dec 2012, 12:06

Good map Riviera. Played it 4 times.

User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: maps by NoQ

Post by Merowingg » 18 Dec 2012, 12:57

I like the Riviera too :) It reminds me of my Asphalt Sea.

I like the "port" area at the east, and those two bases located in a sort of craters :3

Also those small passages allowing to go by hovers through water are very nice, and one can easily miss some of them so it is even more entertaining.

Great come back after some pause that begun to make me worried :3

Greetings :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

User avatar
Colonel Longhena
Greenhorn
Posts: 11
Joined: 24 Nov 2012, 15:25
Location: HQ

Re: maps by NoQ

Post by Colonel Longhena » 23 Jan 2013, 07:13

Hey, nice maps. :D
I have noticed there are no videos for single player maps and i liked 'The Paradigm' one, so i made a video of playthrough: http://www.youtube.com/watch?v=PbHf4lBt2Q8
Enjoy! :3

User avatar
NoQ
Special
Special
Posts: 6224
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ » 23 Jan 2013, 14:23

Hmm. I think this challenge takes half an hour at most, but i don't remember exactly. Want a little competition on how quickly do we beat it? (:

User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: maps by NoQ

Post by aubergine » 23 Jan 2013, 19:44

I tried it for the first time last night and was quickly penned in to my base by the enemy. They have an *insane* number of derricks compared to the NP player, so are constantly sending vast numbers of tech-advanced tanks. Not sure how one would beat that map in 30-ish mins, would love to see a video of that.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO

User avatar
Colonel Longhena
Greenhorn
Posts: 11
Joined: 24 Nov 2012, 15:25
Location: HQ

Re: maps by NoQ

Post by Colonel Longhena » 23 Jan 2013, 22:05

NoQ wrote:Hmm. I think this challenge takes half an hour at most, but i don't remember exactly. Want a little competition on how quickly do we beat it? (:
Don't think i'll ever be able to beat it in half of hour, i am pretty meh at RTS speedruns, but you can go ahead and try to, would like to see someone deal with this map quickly. :)
aubergine wrote:They have an *insane* number of derricks compared to the NP player, so are constantly sending vast numbers of tech-advanced tanks.
An accurate representation of how tank players go through single player campaign? :lol2:

User avatar
NoQ
Special
Special
Posts: 6224
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ » 24 Jan 2013, 14:51

31:20 at the first attempt. Could've done better ... not too bad for 1.5x game speed anyway (at least you won't say that i won due to a better micromanagement skill). Sorry, sound is crap, with non-linear desync ... i never do it properly after a long break :oops:
http://www.youtube.com/watch?v=5ZcHCpTdrRY

User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: maps by NoQ

Post by aubergine » 24 Jan 2013, 15:08

Why 2 commanders?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO

User avatar
NoQ
Special
Special
Posts: 6224
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ » 24 Jan 2013, 15:19

Should be enough to control all units. One doesn't seem to be enough.

User avatar
sensor
Trained
Trained
Posts: 120
Joined: 19 Dec 2009, 09:13

Re: maps by NoQ

Post by sensor » 24 Jan 2013, 15:42

Could you explain how you can make a simple map to the challenges of rapid or gameplay?
In the editor, compiler options are FlaME, but from what I know you need to create or have any other additional files, such as LEV, etc;
Intel(R) Core(TM) i5-2400 CPU @ 3.10 GHz 3,40 GHz
Win 10 Professional 64 bit
graphic card NVIDIA GeForce GTX 750 Ti
RAM 8,0 GB DDR III SDRAM

User avatar
NoQ
Special
Special
Posts: 6224
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: maps by NoQ

Post by NoQ » 24 Jan 2013, 15:59

You need to make an .ini file and pack it into the map into the /challenges/ subfolder. If you want additional customized AIs, pack them there to the same place.

Just see how my single-players maps are made, by unzipping them, and use it as an example. There's no GUI tool for making challenges yet.

Post Reply