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X mod

Posted: 24 Jun 2010, 20:57
by Xenon
Changes v 1.2: Improved graphics (more colonists), replaced heavy laser to laser gun. replaced gauss canon to quick-fire gauss, increased rate of tank killer, improve the appearance vtols, updated trunk version for mod
Link for download: v 1.2 how mod http://www.mediafire.com/?arskw5uko01x1ax
Link for download: v 1.2 how improved trunk http://www.mediafire.com/?rldblvd2qby8biz
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This a graphic remake for Warzone 2100 version 1.1
I changed all what i can in the game, all what u can build, and put it in the trunk 10707
Link for download: v 1.1 http://www.mediafire.com/?3ehdkmin5yx
Extract arhive anywhere click on the exe file and play, not needed create short cut
Some screens shot(old screenshots, but super cyborgs not changed):
Pyton, Cobra and Viper with wheels
Image

Image

Super cyborg with medium canon
Image

Re: X mod

Posted: 24 Jun 2010, 21:02
by NoQ
Wow!
"This is a big one, commander" (c)
Downloading ...

upd: Ouch :annoyed: It's not a mod even? Am i supposed to run it under wine or something? :annoyed: :annoyed:
(good job anyway, it's only about me after all, isn't it?)

Re: X mod

Posted: 24 Jun 2010, 22:07
by Xenon
Yeah its how mod. But he have plus - u not must create short cut and download trunk. all in my arhive and all detals in the base.wz and mp.wz :wink:

Re: X mod

Posted: 24 Jun 2010, 23:12
by Christheturtle
Some of the graphic changes I quite like, the cyborg especially.

Re: X mod

Posted: 24 Jun 2010, 23:17
by ClockWork
Snazzy! might look into it. whats that structure looking thing in the second screen?

Re: X mod

Posted: 24 Jun 2010, 23:56
by Xenon
In the second screen i not see structure. But in the first screen it part research lab

Re: X mod

Posted: 25 Jun 2010, 00:08
by Rman Virgil
.

Wow.... this looks to be lots and lots of FUN to play with it. :D A mountain of eye-candy for my sweet tooth.

I also very much like your independent style. That's a big part of what mods are all about, IMHO.

BTW, did you re-make the Cyborg Transport ?

- Cheers, RV :D

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Re: X mod

Posted: 25 Jun 2010, 01:32
by Powzone
The cyborgs totally rock!! :D

Re: X mod

Posted: 25 Jun 2010, 01:36
by Crymson
Xenon wrote:This a graphic remake for Warzone 2100 version 1.1
I changed all what i can in the game, all what u can build, and put it in the trunk 10707
Did you change anything in the source code? Current trunk is 11029, and replacing your data files don't work.

What license are you releasing this under?

Re: X mod

Posted: 25 Jun 2010, 03:29
by Black Project
Man, i almost got a heart attack when i saw those GFX :shock: :shock: :shock: i liked them a lot, i'll try it later.

One question: Which programs you used to make those GFX and Texture? I liked how you did it with those textures. I would like to learn a bit about texturing.

Last but not least, excelent work Xenon :)

Regards BP

Re: X mod

Posted: 25 Jun 2010, 07:52
by Xenon
I not make all textures, i take it in the game X2 - the threath

Re: X mod

Posted: 25 Jun 2010, 09:08
by NoQ
i take it in the game X2 - the threath
Does the license allow it?

Re: X mod

Posted: 25 Jun 2010, 09:34
by Xenon
I havent lecence for it because i not licenced producer. I creator mods for wz2100. if u want u can say about me how pirat. if not want have it, its ur rules. i not duty u for download my mod and play in it. If u want u download if not u not download

Re: X mod

Posted: 25 Jun 2010, 09:36
by Rman Virgil
Rman Virgil wrote:.

BTW, did you re-make the Cyborg Transport ?

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Re: X mod

Posted: 25 Jun 2010, 09:38
by Xenon
I take cyborgs transport from my mod for campaign transport and cyborgs
Here post about my transports: viewtopic.php?f=10&t=4273