X mod

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Re: X mod

Postby Shadow Wolf TJC » 27 Nov 2012, 12:42

Try opening the files on Wordpad instead of Notepad. They should be organized correctly on Wordpad.
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Re: X mod

Postby Jorzi » 27 Nov 2012, 12:56

It's a common problem with notepad. It cannot open files made on linux properly. This is due to the LF vs CRLF problem.
That is, CR is a special character for mechanical typewriters, which notepad still uses but no other program needs.
As shadow wolf said: use wordpad, or even better: get notepad++, it's probably the best txt editor for windows and it's free.
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Re: X mod

Postby Xenon » 27 Nov 2012, 15:26

wordpad opens as it should. tried. replaced cyborg super model, start the game, it feels good. but opened the game has taken off the menu factory. log attached
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Warzone2100.RPT
(30.28 KiB) Downloaded 205 times
Sorry for my english

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Re: X mod

Postby Originway » 29 Jan 2013, 23:32

is someone going to convert this to be playable on 3.1.0?
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Re: X mod

Postby Goth Zagog-Thou » 30 Jan 2013, 00:24

I could, possibly. I believe the .pie files (the models) will have to be converted to the .pie formatting that 3.1 uses.

No idea how that's done, either. One of the people doing models here (Berg, etc) would be in a better position to say what's needed or not.

Aside from that, it's just a matter of giving them unique names and stuff in the dataset. It's not easy, per se, but quite do-able.
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Re: X mod

Postby Merowingg » 30 Jan 2013, 00:27

Xenon bad boy, reappear man. You did something really good, so now take care of it! I dare you :)

I havent seen you for ages :hmm: I havent played with you for thousands of years :hmm:
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Re: X mod

Postby Xenon » 07 Feb 2014, 07:01

figured out what all the problems were. The game crashes with the mod because I polygon are plotted as squares in most cases, for older versions of the game is perfectly suited to versions higher than 2.3.1. What was the change in consequence of which such models are no longer loaded and loaded model only those polygons which are divided into triangles. Previously, all the models were not divided into triangular polygons, but how it all translated into triangular mapping, wondering how it was done and what program? Just incompatible with the game my mod made ​​what was introduced tc-masks for color teams.
Sorry for my english

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Re: X mod

Postby Berg » 07 Feb 2014, 08:12

The tool is here https://github.com/Warzone2100/warzone2 ... implipie.c
me no load 4 point poly me solly

you can update your mod models with simplipie.c compile it the instructions are inside the file if you have it conpiled run it with the --help flag it should give you info you need

But I think its simplipie filein fileout.

little more info there viewtopic.php?f=4&t=7991&p=82077&hilit=simplipie#p82074

The origination of Tcmask was here and how to do it http://forums.wz2100.nhttp://developer. ... ask#p50257
There is a wiki page about( http://developer.wz2100.net/wiki/TeamColourMasks )that requirements but I think its slightly dated as of now see date on this post you dont need to add entries in your wrf files for new textures the game code sorts that out now from what images are named in the pie files if you have the 10000 flag on the pie files it must have a tcmask texture see link and wiki.

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Re: X mod

Postby Hesterax » 07 Feb 2014, 16:02

Merowingg wrote:Xenon bad boy, reappear man. You did something really good, so now take care of it! I dare you :)

I havent seen you for ages :hmm: I havent played with you for thousands of years :hmm:

Now where is Merowingg?
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Re: X mod

Postby Xenon » 11 Feb 2014, 04:22

Berg,
I realized for the first link is the source code, I am not able to understand. Is there a workable program that translates the polygons of 4 or more points in triangles by 3 points?
Sorry for my english

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Re: X mod

Postby Doruletz » 02 Mar 2017, 13:33

It's a damn shame to just let this extraordinary eye candy of a MOD die...
I'm amazed that nobody made any effort to port this over to the current game versions 3.1.x and 3.2.x
From what I read here, it's a question of .PIE files, something to do with polygons...
Come on guys, somebody must know how and be willing to update this mod for us to enjoy!!!
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