X mod

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Xenon
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X mod

Post by Xenon »

Changes v 1.2: Improved graphics (more colonists), replaced heavy laser to laser gun. replaced gauss canon to quick-fire gauss, increased rate of tank killer, improve the appearance vtols, updated trunk version for mod
Link for download: v 1.2 how mod http://www.mediafire.com/?arskw5uko01x1ax
Link for download: v 1.2 how improved trunk http://www.mediafire.com/?rldblvd2qby8biz
===================================================================
This a graphic remake for Warzone 2100 version 1.1
I changed all what i can in the game, all what u can build, and put it in the trunk 10707
Link for download: v 1.1 http://www.mediafire.com/?3ehdkmin5yx
Extract arhive anywhere click on the exe file and play, not needed create short cut
Some screens shot(old screenshots, but super cyborgs not changed):
Pyton, Cobra and Viper with wheels
Image

Image

Super cyborg with medium canon
Image
Last edited by Xenon on 24 Jul 2010, 22:28, edited 7 times in total.
Sorry for my english
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NoQ
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Re: X mod

Post by NoQ »

Wow!
"This is a big one, commander" (c)
Downloading ...

upd: Ouch :annoyed: It's not a mod even? Am i supposed to run it under wine or something? :annoyed: :annoyed:
(good job anyway, it's only about me after all, isn't it?)
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Xenon
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Re: X mod

Post by Xenon »

Yeah its how mod. But he have plus - u not must create short cut and download trunk. all in my arhive and all detals in the base.wz and mp.wz :wink:
Sorry for my english
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Christheturtle
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Re: X mod

Post by Christheturtle »

Some of the graphic changes I quite like, the cyborg especially.
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ClockWork
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Re: X mod

Post by ClockWork »

Snazzy! might look into it. whats that structure looking thing in the second screen?
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Xenon
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Re: X mod

Post by Xenon »

In the second screen i not see structure. But in the first screen it part research lab
Sorry for my english
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Rman Virgil
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Re: X mod

Post by Rman Virgil »

.

Wow.... this looks to be lots and lots of FUN to play with it. :D A mountain of eye-candy for my sweet tooth.

I also very much like your independent style. That's a big part of what mods are all about, IMHO.

BTW, did you re-make the Cyborg Transport ?

- Cheers, RV :D

.
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Powzone
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Re: X mod

Post by Powzone »

The cyborgs totally rock!! :D
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
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Crymson
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Re: X mod

Post by Crymson »

Xenon wrote:This a graphic remake for Warzone 2100 version 1.1
I changed all what i can in the game, all what u can build, and put it in the trunk 10707
Did you change anything in the source code? Current trunk is 11029, and replacing your data files don't work.

What license are you releasing this under?
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Black Project
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Re: X mod

Post by Black Project »

Man, i almost got a heart attack when i saw those GFX :shock: :shock: :shock: i liked them a lot, i'll try it later.

One question: Which programs you used to make those GFX and Texture? I liked how you did it with those textures. I would like to learn a bit about texturing.

Last but not least, excelent work Xenon :)

Regards BP
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Xenon
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Re: X mod

Post by Xenon »

I not make all textures, i take it in the game X2 - the threath
Sorry for my english
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NoQ
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Re: X mod

Post by NoQ »

i take it in the game X2 - the threath
Does the license allow it?
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Xenon
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Re: X mod

Post by Xenon »

I havent lecence for it because i not licenced producer. I creator mods for wz2100. if u want u can say about me how pirat. if not want have it, its ur rules. i not duty u for download my mod and play in it. If u want u download if not u not download
Last edited by Xenon on 25 Jun 2010, 09:36, edited 1 time in total.
Sorry for my english
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Rman Virgil
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Re: X mod

Post by Rman Virgil »

Rman Virgil wrote:.

BTW, did you re-make the Cyborg Transport ?

.
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Xenon
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Re: X mod

Post by Xenon »

I take cyborgs transport from my mod for campaign transport and cyborgs
Here post about my transports: viewtopic.php?f=10&t=4273
Sorry for my english
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