reworking another map ...

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lav_coyote25
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reworking another map ...

Post by lav_coyote25 »

with a different tile set... the original Author: HB  - released in 1999.  the original readme i have if anyone is wanting to read that.




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Last edited by lav_coyote25 on 18 Apr 2007, 01:52, edited 1 time in total.
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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lav_coyote25
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Re: reworking another map ...

Post by lav_coyote25 »

you will need the tile set ariza ( which i have updated a bit... )

you will have to replace the tertilec1.png and  tertilec1hw.png in the grims.wz  found in warzone/mods/global.


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Attachments
oldarizanew_final.7z
(102.07 KiB) Downloaded 403 times
replacement tertiles for oldariznew map.7z
(2.86 MiB) Downloaded 380 times
Last edited by lav_coyote25 on 18 Apr 2007, 02:03, edited 1 time in total.
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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DevUrandom
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Re: reworking another map ...

Post by DevUrandom »

Afaik only the hardware tileset (tertilesc1hw.png) is used.
Additionally it should be possible to include this in the map's .wz.
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lav_coyote25
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Re: reworking another map ...

Post by lav_coyote25 »

uploaded oldarizanew _ final  map.... isnt total final.... still need to go in and take out some ( structures..!! ;) :-X)
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Kamaze
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Re: reworking another map ...

Post by Kamaze »

An error while uploading screwed up the db. I did have to delete the attachment manually.
Please try to avoid to upload too 'big' files. (means image size)
We all have the same heaven, but not the same horizon.
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rcbecker1
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Re: reworking another map ...

Post by rcbecker1 »

Man what an awesome looking map, now If I could just down load it and it would go to all the correct places that would be even better. :'(
rcbecker1
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