Desert Terrain Changed

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!

Desert Terrain Changed

Postby Kyor » 03 Apr 2007, 23:19

I've modified the "Desert" Tileset because i think grim's one do not rulez enough...

I've got the grass from the Lordaeron Summer / Fall Tileset from warcraft III and modified somethings

Enjoy the screenshots =]

P/S: The .png file is the source for the tileset. Just put it inside a folder named texpages inside ur wz2100 folder, rename your warzone.wz to warzone.zip and put the folder into the zip. After that, rename the warzone.zip to warzone.wz and enjoy  ;D

Image

Image

Later i'll modify urban and mountains tilesets too, and post here.

Also i want to re-create the scenery, the actual one is too ugly =\
Kyor
Trained
Trained
 
Posts: 73
Joined: 03 Apr 2007, 15:28

Re: Desert Terrain Changed

Postby Watermelon » 04 Apr 2007, 10:48

I think we should create the textures from scratch instead of using modified propertiery contents of other games,since not all of us has a copy of those 'contents' to justify the usage.
tasks postponed until the trunk is relatively stable again.
User avatar
Watermelon
Code contributor
Code contributor
 
Posts: 551
Joined: 08 Oct 2006, 09:37

Re: Desert Terrain Changed

Postby Hatsjoe » 04 Apr 2007, 15:10

Watermelon wrote:I think we should create the textures from scratch instead of using modified propertiery contents of other games,since not all of us has a copy of those 'contents' to justify the usage.


you're right but i think it's nice that people try out several things and this is certainly not a bad try :d
Image
User avatar
Hatsjoe
Trained
Trained
 
Posts: 285
Joined: 20 Feb 2007, 19:57

Re: Desert Terrain Changed

Postby Terminator » 07 Apr 2007, 17:07

Looks very nice  & as for me its even better than grim's mod textures. May be its just looks fresh ?
;)

Kyor wrote:Also i want to re-create the scenery, the actual one is too ugly =\


scenery - what do you mean ?
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100
User avatar
Terminator
Regular
Regular
 
Posts: 1062
Joined: 05 Aug 2006, 13:46
Location: Ukraine

Re: Desert Terrain Changed

Postby Kyor » 09 Apr 2007, 00:43

I'm saying scenery as all the ground textures and map features, like buildings, trees and something like.

Not editing textures, but the 3d models too...
Kyor
Trained
Trained
 
Posts: 73
Joined: 03 Apr 2007, 15:28

Re: Desert Terrain Changed

Postby Hatsjoe » 09 Apr 2007, 15:28

yes, those sheds you find in the desert look like they were build after the collapse with the only means the people had. But i think they are supposed to be remains from before the collapse. And the urban skyscrapers look so crappy when they collapse. I think this would be interesting to create some sort of big scenery database from which the map designer could choose. created scenery could be posted here and if approved by "the community" it could be imported into the database. This scenery should have a few requirements to pass such as fit in with the original scenery (so that both can be used together), be bug free, don't brake any original wz thoughts,... this way we would quarantee that the content remains high quality and not force anyone to use it. Just give them the option of expanding the scenery a bit.
Image
User avatar
Hatsjoe
Trained
Trained
 
Posts: 285
Joined: 20 Feb 2007, 19:57

Re: Desert Terrain Changed

Postby Kyor » 11 Apr 2007, 01:26

In my new campaigns project, there shall be two campaigns... The "Prologue" one, who cames since before the collapse to the search for The Project's military base and search for survivals

And the 2120 Campaign, in who a terrorist group starts attacks in the major fortresses of the world... and trying to rebuild the NEXUS Technology

It will be a City tileset, with beautifull and high buildings, cute land, nice atmosphere, trees and people. Yeah,people!
Kyor
Trained
Trained
 
Posts: 73
Joined: 03 Apr 2007, 15:28

Re: Desert Terrain Changed

Postby Giel » 11 Apr 2007, 10:33

Kyor wrote:In my new campaigns project, there shall be two campaigns... The "Prologue" one, who cames since before the collapse to the search for The Project's military base and search for survivals

And the 2120 Campaign, in who a terrorist group starts attacks in the major fortresses of the world... and trying to rebuild the NEXUS Technology

It will be a City tileset, with beautifull and high buildings, cute land, nice atmosphere, trees and people. Yeah,people!


Hmm so you're suggesting that they rebuild the whole world after the collapse in just 20 years? Sounds fast.
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
User avatar
Giel
Regular
Regular
 
Posts: 725
Joined: 26 Dec 2006, 19:18

Re: Desert Terrain Changed

Postby kage » 11 Apr 2007, 17:53

i agree, the global population in 2100 is like 50 million at most -- if the entire project group moved into a major city, they could fit all of their people in one large hotel, so in 20 years, you might see 3 or 4 nice looking buildings amidst a bunch that full of shattered glass and are falling down
User avatar
kage
Regular
Regular
 
Posts: 751
Joined: 05 Dec 2006, 21:45

Re: Desert Terrain Changed

Postby Hatsjoe » 11 Apr 2007, 18:18

Or you could mirror the original. instead of 3 sectors make it 3 newly born settlements. The first part: The least developed settlement. It's been newly founded and needs protection from an army because it can't rely on it's own for defence. This would mean you have control of a small army force low tech. After a few missions move to settlement2 and it's surroundings . This could be some sort of pre build military city with medium tech level but lot's of man power. Next city 3 would be the flagship settlement with some newly build skyscrapers etc... + high tech and mass destruction weapons. I suppose the game could be expanded over several years which could give you the option of starting in 2120 and ending in 2140 or something. Or you could just make it wz 2200.
Image
User avatar
Hatsjoe
Trained
Trained
 
Posts: 285
Joined: 20 Feb 2007, 19:57

Re: Desert Terrain Changed

Postby Kyor » 16 Apr 2007, 01:11

I'm not saying that... not remake the world.

The world population after the collapse is < 5 million... So, they could live into an independent state, free from the nuclear winter, free from the radiation, a Beautyfull place, like in "Aeon Flux", when only 5 million people were survivors of a terrible virus, and started to live all together into a city called Bregna.

There could be 10~30 cities united by one Major City, mountains and walls surrounding all its land.

And there could be, too, missions trying to search for new habitable places in the world.

P/S: I tought thgat i shall make something like Space Tileset...[Obviouslly the new terrorists shall retake the spacial human control, who was not affected by the collapse...] or the Moon. In 20 years they CAN rebuild the world's spacial technology and retake the moon bases =P

[In rl, the first lunar base will be built in 2020 by the N.A.S.A]
Kyor
Trained
Trained
 
Posts: 73
Joined: 03 Apr 2007, 15:28

Re: Desert Terrain Changed

Postby eikei » 01 May 2007, 18:14

Here's my Arizona.
Attachments
sshot8.JPG
sshot9.JPG
sshot6.JPG
Sorry for my English:)
User avatar
eikei
Rookie
Rookie
 
Posts: 25
Joined: 08 Oct 2006, 16:04
Location: Kyiv, Ukraine

Re: Desert Terrain Changed

Postby Kamaze » 01 May 2007, 20:05

It looks very good. I hope we can see more form you in the future ;)
Last edited by Kamaze on 01 May 2007, 20:12, edited 1 time in total.
We all have the same heaven, but not the same horizon.
Kamaze
Regular
Regular
 
Posts: 1017
Joined: 30 Jul 2006, 15:23

Re: Desert Terrain Changed

Postby Hatsjoe » 01 May 2007, 21:14

eikei wrote:Here's my Arizona.


Damn, I LOVE YOU !!! :-* ;)
Image
User avatar
Hatsjoe
Trained
Trained
 
Posts: 285
Joined: 20 Feb 2007, 19:57

Re: Desert Terrain Changed

Postby kage » 01 May 2007, 23:12

i'm about to cry  :)

edit: no, i really would cry if you decide to attach an eula to your work
User avatar
kage
Regular
Regular
 
Posts: 751
Joined: 05 Dec 2006, 21:45

Next

Return to Addon discussions