4c-CNCAssualt Map V1.3 - Available

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javierkaiser
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by javierkaiser » 20 Feb 2010, 22:59

Sweet, some remakes from C&C :)
Can I request one of my favorites from RA2, bay of pigs? :D

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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD » 20 Feb 2010, 23:16

Sorry man, only have the RA Original and RA3
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DylanDog
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DylanDog » 21 Apr 2010, 16:24

I am actually using this map for a DyDo challenge. Can you please advise under which licence have you released it? if you release it under a suitable licence it could be included in the dydo WZ package delivered with the Warzone2100 software.
My Warzone 2100 mods:
Download DyDo-AI for Warzone skirmish/multiplayer games.
Download A2C-HM (Alpha 2 Campaign - Hard Mode).
Download A3C-HM (Alpha 3 Campaign - Hard Mode).

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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD » 01 May 2010, 02:05

erm, what ever do you mean?
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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD » 19 Aug 2010, 11:23

Well, its been a while, anyway, once i get back with, what ever top editor there is, i'll be continuing editing this map :)
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NEXUS
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by NEXUS » 19 Aug 2010, 17:29

Yes, please do as I enjoyed the first version of your map, keep working on it, and it will be great. :)
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? :)

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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD » 21 Aug 2010, 14:43

Thanks

Its gonna be a slow development, but am planning on spacing it out a little, or, make it a bit larger, i bet some players had problems with space... but, i'm hoping though to make it more better in visual, and make it less flat, also, thinking of adding smaller islands and taking out the sunkun city, what you think?
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NEXUS
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by NEXUS » 21 Aug 2010, 15:02

Yes less flat ground would be better, and more islands does sound interesting.
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? :)

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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD » 21 Aug 2010, 15:46

Yeah, sounds better, need to move some of them wells around, but i see on FlaME there is something called "Gate Ways" what do they actually do?
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DraLUSAD
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Re: 4c-CNCAssualt Map V1.2 - Available

Post by DraLUSAD » 21 Aug 2010, 16:55

Updated!
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NEXUS
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Re: 4c-CNCAssualt Map V1.3 - Available

Post by NEXUS » 21 Aug 2010, 20:10

Gateways are for the AI to show them where to put defences, like at the base entrances and inbetween valleys.
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? :)

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DraLUSAD
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Re: 4c-CNCAssualt Map V1.3 - Available

Post by DraLUSAD » 21 Aug 2010, 20:28

Ahh cool, thanks, glad i accidently figured that out then, :)
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