Warzone Online
- Terminator
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Re: Warzone Online
I don't know ..should I mess with QT, cause I never really deals with it.
I'm useing NetBeans right now. May I could get TASServer, it written on java. I dont see any advantages of QT.(JavaFX can do better )
I'm useing NetBeans right now. May I could get TASServer, it written on java. I dont see any advantages of QT.(JavaFX can do better )
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
Re: Warzone Online
Terminator, there is way to mix advantages of both.
http://en.wikipedia.org/wiki/Qt_Jambi
http://en.wikipedia.org/wiki/Qt_Jambi
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
- Terminator
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- Location: Ukraine
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Re: Warzone Online
ok. I set this project as prior, I will do this for my university diploma work, so it should be ready till january.(beta version)
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);
* - high priority;
My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);
* - high priority;
My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
Re: Warzone Online
This a external client or something ?Terminator wrote:ok. I set this project as prior, I will do this for my university diploma work, so it should be ready till january.(beta version)
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);
* - high priority;
My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
Written in C / C++ / Qt ?
and it ends here.
- Terminator
- Regular
- Posts: 1077
- Joined: 05 Aug 2006, 13:46
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Re: Warzone Online
Yes it will be external app. I have not decided yet, but I think QT or Java.Buginator wrote:This a external client or something ?
Written in C / C++ / Qt ?
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Warzone Online
This covers all the bases, I think, for the complete set of relevant interests in Real Time.Terminator wrote:ok. I set this project as prior, I will do this for my university diploma work, so it should be ready till january.(beta version)
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);
How about a Time-Shifting Component ?Terminator wrote:* - high priority;
My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
Like a fully relational DB for matching up like minded player prefs / styles of playing ? Criteria fields can be under a dozen and done as pop-up checks. I'm sure you can come up with the core criteria.
Also a key part of this Time-Shifting component - optimal days / times for future scheduling of games.
The basic model for this - and don't laugh - would be net dating. Instead of matching for "romance" your matching for game style prefs and instead of calendering a future date for dinner & a movie, your calendering for a game that has been type-matched per the DB sort.
(Just a set of monologue thoughts this suggested Time Shifting Component as it will not likely lead to reciprocal dialogue, or even simple acknowledgement, if obvious past patterns hold. Though there is always memetic infection. )
- Regards, Rman
.
Last edited by Rman Virgil on 07 Nov 2010, 16:59, edited 1 time in total.
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Warzone Online
WOW i like these ideas. also since it will be an external app we could merge the code into the actual game. (is that your plan?)
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- Terminator
- Regular
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Re: Warzone Online
no, merging won't work. My plane is to make finding new players easier(&mod managing in MP)until new WZ GUI interface will be released.
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
Re: Warzone Online
What i meant by merging was to use your code in wz2100 (copy and paste) as long as that is OK with you (and the devs)
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- Terminator
- Regular
- Posts: 1077
- Joined: 05 Aug 2006, 13:46
- Location: Ukraine
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Re: Warzone Online
it more complicated than simple copy past..anyway will see.macuser wrote:What i meant by merging was to use your code in wz2100 (copy and paste) as long as that is OK with you (and the devs)
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100