another map - reverse basingstoke

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lav_coyote25
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another map - reverse basingstoke

Post by lav_coyote25 » 01 Feb 2007, 11:26

just roughed out the basics - nothing is finalized etc... just working out gates etc... 4 player map - needs testing by humans. ;D
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reversebasingstoke.jpg
revbasingstoke.zip
(107.64 KiB) Downloaded 347 times
Last edited by lav_coyote25 on 01 Feb 2007, 11:34, edited 1 time in total.
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.

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Rman Virgil
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Re: another map - reverse basingstoke

Post by Rman Virgil » 04 Feb 2007, 23:48

* 1st we played the original and besides being gorgeous it played without a single flaw.. Been years, so mostly didn't remember the grand fun this map is.

* Reversing it out is an interesting proposition - enough so to perhpaps make for a different playing experience than the original. At this stage how much so is hard to say. Right now there are 4 sticky zones that are quite annoying for humans to deal with and impossible for the skirmish ai ..... the original had none at all so it's not fair at this early stage to even compare.

* Att .rar has isolated the 4 areas in question.
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BasingRstickyZs.rar
(39.65 KiB) Downloaded 188 times
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Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.

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