Hi, allow me to present the fourth version of my global mod.
Many changes were made with this version
Features:
New and Un-Blurred High Resolution Textures for all PIE Models, now they're all 512x512 and occupies less space
New Propulsion Models, this time i replaced those props of the Voice & GFX Skin Mod with my props, all of them are made BY ME
New PIE Models for almost all weapons.
New Weapon Sounds for more realistic gameplay
Changed the colors of the sky to combine with the new sky texture (Credits of the new sky goes to _gerard)
Nostalgic Command Realy Center, now it's the same model you find in the PSX Version of the Warzone
Fixed the invisible VTOL Weapon of the Wyvern and Dragon new models
New High detailed fortress structure, uses the same texture of the new walls
With this mod, it stops the Warzone from load a specific texpage for features, see Universal Features Mod by Mysteryem for more information: viewtopic.php?f=10&t=2435&p=23731&hilit ... res#p23662
Installing
Copy and paste the file "NWS_&_GFX_Skin_V4.wz" to Warzone 2100/mods/global
Target parameter for the command line: --mod NWS_&_GFX_Skin_V4.wz
Ps: Don't forget the space between the warzone2100.exe" and the target parameter
Another way to install (If you want):
Put the file to Warzone 2100/mods/global/autoload (No need to create a shortcut with target parameter)
Feel free to comment and enjoy the mod!
Regards BP
New Weapons Sounds & GFX Skin Mod V4 Released!
- Black Project
- Regular
- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: New Weapons Sounds & GFX Skin Mod V4 Released!
Finally! I've waited for this for too long.
Good work, but why the pulse laser has no sound(or it is too quiet). Twin assault gun is better than in v3. Maybe you should also change the other cyborgs' weapons? Flashlight gunner or Super Heavy Gunner look rather strange. Cyborg transport gun should be changed too. Lancer and Tank Killer model look weird, IMO.
Sounds...they are great, but some are too loud.
Good work, but why the pulse laser has no sound(or it is too quiet). Twin assault gun is better than in v3. Maybe you should also change the other cyborgs' weapons? Flashlight gunner or Super Heavy Gunner look rather strange. Cyborg transport gun should be changed too. Lancer and Tank Killer model look weird, IMO.
Sounds...they are great, but some are too loud.
- Black Project
- Regular
- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: New Weapons Sounds & GFX Skin Mod V4 Released!
Hmm, no sound for the Pulse Laser...Makary wrote:Finally! I've waited for this for too long.
Good work, but why the pulse laser has no sound(or it is too quiet). Twin assault gun is better than in v3. Maybe you should also change the other cyborgs' weapons? Flashlight gunner or Super Heavy Gunner look rather strange. Cyborg transport gun should be changed too. Lancer and Tank Killer model look weird, IMO.
Sounds...they are great, but some are too loud.
Cyborg Transport Weapon is a Heavy Machine Gun, but if i change it to another one, the mod will be only be playable on multiplayer, not been playable in campaign.
Which version of the Warzone you play the mod?
Re: New Weapons Sounds & GFX Skin Mod V4 Released!
!?!?!?!Black Project wrote:Cyborg Transport Weapon is a Heavy Machine Gun, but if i change it to another one, the mod will be only be playable on multiplayer, not been playable in campaign.
Why?
- Black Project
- Regular
- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: New Weapons Sounds & GFX Skin Mod V4 Released!
assignweapons.txt file in mp.wz (multiplayer) is diferent than the assignweapons.txt of the warzone.wz (campaign)Zarel wrote:!?!?!?!
Why?
Re: New Weapons Sounds & GFX Skin Mod V4 Released!
You can change the look of the VTOL Heavy Machinegun without messing with assignweapons.txt...
Re: New Weapons Sounds & GFX Skin Mod V4 Released!
I've got the latest release.
Gash, I didn't hear the pulse laser sound because of 'looping sound bug when too many units on map'
Gash, I didn't hear the pulse laser sound because of 'looping sound bug when too many units on map'