Although using mutliple mods have not effected my warzone in any bad way, im not sure if every mod is compatible with eachother.
Listed below are the major mods released for warzone in the last few months
- Warzombie 1.3 viewtopic.php?f=10&t=2457
- Nexus Mod 2 viewtopic.php?f=10&t=2501
- NTW Mod 1.7.9 viewtopic.php?f=10&t=2493
- Ultimate warfare 1.1 viewtopic.php?f=10&t=2589
Listed Below are the Small mods released for warzone in the last few months
- VTOL WEAPONS MOD viewtopic.php?f=10&t=2422
- ULTIMATE REACTOR MOD viewtopic.php?f=10&t=2446
- NEW WEAPONS SOUNDS viewtopic.php?f=10&t=2415
- T-1 Mod viewtopic.php?f=10&t=1985
Listed below are Newer Models released for warzone in the last few months
- Gates (.wz file) viewtopic.php?f=10&t=2186
- Commander Relay center (pie file) viewtopic.php?f=10&t=2548
- Flamer Models (wz file) viewtopic.php?f=10&t=2582
- Vtol Bomb bays (wz file) viewtopic.php?f=10&t=2555]
- Full Model Package(Pie Files) viewtopic.php?f=10&t=2561
MAPS :
52 maps thread viewtopic.php?f=10&t=2125#p20954
All Warzone Mods In a single Thread
All Warzone Mods In a single Thread
Last edited by elio on 24 Mar 2009, 23:05, edited 5 times in total.
Reason: accidentally stickied by me before..
Reason: accidentally stickied by me before..
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: All Warzone Mods In a single Thread
.
- Well done Manaze. This is a big improvement.
- For those new to the community and asking what they can do to help - well, there are never have enough peeps
testing AND posting-reporting their experience.
- Testing and reporting results to the various threads Manaze has conveniently collected here for New MODs....
- Same for new maps created and offered in the Showcase BB.
- Similarly with development game binary releases you may try-out and come upon issues.... in this case you can first
post in the Help / Troubleshooting BB if your issue cannot be resolved there and is determined to be a bug then
make a bug-report which are done thru "Tickets" in the Trac Module here: http://developer.wz2100.net/
- In all instances that you report give as much info as you can: OS, release version, your HW Specs, what game mode
(Campaign, Skirmish, Multi-player), error messages, backtraces, logfiles, etc.. You can read more about how to report
game binary bugs here: http://developer.wz2100.net/wiki/BugReporting
- Anybody that wants to help the Project and Community of Moders-Mappers can do this testing-reporting and there are
never enough peeps doing it when you consider the number of folks playing with all the works created and offered for
the sheer pleasure of fans of this game....
- Developers, moders and mappers really need this kind of feedback. and it is the best way to show appreciation for all
the hard work involved and to keep it all progressing.
-- Regards, whipper
- Well done Manaze. This is a big improvement.
- For those new to the community and asking what they can do to help - well, there are never have enough peeps
testing AND posting-reporting their experience.
- Testing and reporting results to the various threads Manaze has conveniently collected here for New MODs....
- Same for new maps created and offered in the Showcase BB.
- Similarly with development game binary releases you may try-out and come upon issues.... in this case you can first
post in the Help / Troubleshooting BB if your issue cannot be resolved there and is determined to be a bug then
make a bug-report which are done thru "Tickets" in the Trac Module here: http://developer.wz2100.net/
- In all instances that you report give as much info as you can: OS, release version, your HW Specs, what game mode
(Campaign, Skirmish, Multi-player), error messages, backtraces, logfiles, etc.. You can read more about how to report
game binary bugs here: http://developer.wz2100.net/wiki/BugReporting
- Anybody that wants to help the Project and Community of Moders-Mappers can do this testing-reporting and there are
never enough peeps doing it when you consider the number of folks playing with all the works created and offered for
the sheer pleasure of fans of this game....
- Developers, moders and mappers really need this kind of feedback. and it is the best way to show appreciation for all
the hard work involved and to keep it all progressing.
-- Regards, whipper
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: All Warzone Mods In a single Thread
.
-- More goodies to play with. Recent creations released by WZ Moders, Mapers & Developers to add to the initial listing...
- Mods:
-- Black Project's: New Weapons Sounds & GFX Skin Mod V4 Released!
- Maps:
-- Mysteryem's New Survival Map 8c-AIAssault AND Urban Chaos
-- Lav_Coyote25's: memonia9
-- Also check out the new: The legit Map Sticky thread
- New Tools / Utilities
-- Buginator's: wdg -> .wz converter (automatic)
- EDIT: Sorry for us both missing your "Re-Balance Mod" Zarel.... which represents one of the biggest challenges over
the last 10 years since Pumpkin was forced to abandon WZ as an unfinished game and the area of balance was the
most onerous in unfinished business. When you think about it Blizzard has continued to work on Star Craft's balance for over
10 years. Continuous feedback from MPers using this Mod is critical so please do so....
.
-- More goodies to play with. Recent creations released by WZ Moders, Mapers & Developers to add to the initial listing...
- Mods:
-- Black Project's: New Weapons Sounds & GFX Skin Mod V4 Released!
- Maps:
-- Mysteryem's New Survival Map 8c-AIAssault AND Urban Chaos
-- Lav_Coyote25's: memonia9
-- Also check out the new: The legit Map Sticky thread
- New Tools / Utilities
-- Buginator's: wdg -> .wz converter (automatic)
- EDIT: Sorry for us both missing your "Re-Balance Mod" Zarel.... which represents one of the biggest challenges over
the last 10 years since Pumpkin was forced to abandon WZ as an unfinished game and the area of balance was the
most onerous in unfinished business. When you think about it Blizzard has continued to work on Star Craft's balance for over
10 years. Continuous feedback from MPers using this Mod is critical so please do so....
.
Last edited by whippersnapper on 10 Mar 2009, 21:07, edited 1 time in total.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: All Warzone Mods In a single Thread
.
- Black Project's new mod: Hardcore Mode v.2.0 of the WZ Campaign
- viewtopic.php?f=10&p=26913#p26913
- Extremely addictive if your into being rewarded for executing RL military tactics like simultaneous feinting and flanking maneuvers. Plus a lot
more fresh-new game play experiences.... see thread for copious details. Taking up the challenge is not for the faint of heart, btw.
.
- Black Project's new mod: Hardcore Mode v.2.0 of the WZ Campaign
- viewtopic.php?f=10&p=26913#p26913
- Extremely addictive if your into being rewarded for executing RL military tactics like simultaneous feinting and flanking maneuvers. Plus a lot
more fresh-new game play experiences.... see thread for copious details. Taking up the challenge is not for the faint of heart, btw.
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: All Warzone Mods In a single Thread
Nice topic. Big thanks for info!
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: All Warzone Mods In a single Thread
.
------------------------------>
XANAX's new art assets:
Mech Prototypes WIP
New 3D Scav bloke & Cyborg with animations
Altered HQ works
New Body & Struct Set
Cyborg Design WIP
EDIT addition 9/25/09:
Prop Animations
i-NoD's new art assets:
Hi-Res textures
Just another Scavenger art
EDIT addition 9/25/09:
i-NoD's TCMask mod first presented HERE and UPDATED and further discussed HERE... as well in XANAX's Prop Animations
Astorian's new art assets:
Modeling Request - i do it!
Black Project's new art assets:
Scavenger Mod V1.1 ALPHA Released!
EDIT addition 9/10/09:
M1A2 Abrams in WZ2100 (I was bored )
EDIT addition 9/10/09:
Ultimate Warfare V2.0 for 2.1.x Released!
EDIT addition 10/8/09:
New PIE Model for Rail Guns
Mysteryem's new art assets:
New Features
EDIT addition 9/10/09:
Original walls
EDIT addition 9/10/09:
I got bored… Update .... New Fortress Art
EDIT addition 9/10/09:
Mysteryem's Model Package
EDIT addition 9/25/09:
UPDATED Features discussed with links, screen caps and downloads in Lav_Coyote's thread entitled - wip - forestfires -no trees yet...needs input AND Also carried forward HERE
EDIT addition 10/9/09:
New HQ model
Elio's new art assets:
New Base Structures Mod
EDIT addition 9/10/09:
driving mode interface
EDIT addition 9/10/09:
interface proposal
Olrox's new art assets:
NEW STRUCTURE MODELS
New feature: Gates
EDIT addition 9/10/09:
"New Turret".... original creator of thread and art, member thelion
EDIT addition 9/10/09:
"Upgraded Truck model/texture needed!"..... thread creator Zarel... also includes art by members Avestron, Safety0ff as well as member Olrox..
MaNGusT's new art assets...
EDIT addition 9/10/09:
models by MaNGusT
Olrox is also contributing to this effort.
Avestron's new art assets...
EDIT addition 9/12/09:
Bodies - Meshing
EDIT addition 10/8/09:
Rehauling NPC structures in Warzone
XboxJosh's new art WIP....
EDIT addition 10/8/09:
cyborg APC (Ground Cyborg Transport)
DFStormbringer's new art WIP...
EDIT addition 10/8/09:
New rendering WIP
Grim's GFX Mod...
EDIT addition 10/11/09:
*Grim Mod* Made Compatible With v.2.2.1 Game Data / Binary
PS: I have taken it upon myself to update Manaze's thread because he is in a Real Life War Zone with US Forces in the Middle East....
.
Cool. Glad you found it helpful and also that you brought it up because here is some more info in the way of a big update to this thread:DarkLoki wrote:Nice topic. Big thanks for info!
whippersnapper wrote:
Yet another info-link UPDATE to new WZ art assets by community artists......
I call them "Art Assets" but for all intents they are "MODS" already, can be made into ones quite simply or are previews of what are forthcoming as such...
------------------------------>
XANAX's new art assets:
Mech Prototypes WIP
New 3D Scav bloke & Cyborg with animations
Altered HQ works
New Body & Struct Set
Cyborg Design WIP
EDIT addition 9/25/09:
Prop Animations
i-NoD's new art assets:
Hi-Res textures
Just another Scavenger art
EDIT addition 9/25/09:
i-NoD's TCMask mod first presented HERE and UPDATED and further discussed HERE... as well in XANAX's Prop Animations
Astorian's new art assets:
Modeling Request - i do it!
Black Project's new art assets:
Scavenger Mod V1.1 ALPHA Released!
EDIT addition 9/10/09:
M1A2 Abrams in WZ2100 (I was bored )
EDIT addition 9/10/09:
Ultimate Warfare V2.0 for 2.1.x Released!
EDIT addition 10/8/09:
New PIE Model for Rail Guns
Mysteryem's new art assets:
New Features
EDIT addition 9/10/09:
Original walls
EDIT addition 9/10/09:
I got bored… Update .... New Fortress Art
EDIT addition 9/10/09:
Mysteryem's Model Package
EDIT addition 9/25/09:
UPDATED Features discussed with links, screen caps and downloads in Lav_Coyote's thread entitled - wip - forestfires -no trees yet...needs input AND Also carried forward HERE
EDIT addition 10/9/09:
New HQ model
Elio's new art assets:
New Base Structures Mod
EDIT addition 9/10/09:
driving mode interface
EDIT addition 9/10/09:
interface proposal
Olrox's new art assets:
NEW STRUCTURE MODELS
New feature: Gates
EDIT addition 9/10/09:
"New Turret".... original creator of thread and art, member thelion
EDIT addition 9/10/09:
"Upgraded Truck model/texture needed!"..... thread creator Zarel... also includes art by members Avestron, Safety0ff as well as member Olrox..
MaNGusT's new art assets...
EDIT addition 9/10/09:
models by MaNGusT
Olrox is also contributing to this effort.
Avestron's new art assets...
EDIT addition 9/12/09:
Bodies - Meshing
EDIT addition 10/8/09:
Rehauling NPC structures in Warzone
XboxJosh's new art WIP....
EDIT addition 10/8/09:
cyborg APC (Ground Cyborg Transport)
DFStormbringer's new art WIP...
EDIT addition 10/8/09:
New rendering WIP
Grim's GFX Mod...
EDIT addition 10/11/09:
*Grim Mod* Made Compatible With v.2.2.1 Game Data / Binary
EDIT addition 9/25/09:
Speaking of Milo's new Tools here is his
New "Text Editor" Proggy:
Read about it and check out the download in Milo's thread here:
viewtopic.php?f=6&p=37440#p37440
ALSO...... Zarel's scrupulous and critical:
The 2.2 -> 2.3 Rebalance Thread
EDIT addition 10/11/09:
Rebalance 0.6.0
PS: I have taken it upon myself to update Manaze's thread because he is in a Real Life War Zone with US Forces in the Middle East....
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.