6 maps

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lav_coyote25
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Joined: 08 Aug 2006, 23:18

6 maps

Post by lav_coyote25 »

6 maps - what i have been working on.

all maps have undergone at least 4 hours consecutive game test against ai only - would be helpfull if these were tested by multiplayer humans. ;)

or just go up against the ai's... feed back would be appreciated.
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newmapsdec312006.zip
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‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Rman Virgil
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Re: 6 maps

Post by Rman Virgil »

* Have downloaded..... will play.... I mean "test".... l8r today. :)

Cheers, RV
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Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
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Rman Virgil
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Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: 6 maps

Post by Rman Virgil »

* Did a prelim test on all the maps.

* With the exception of "Inca" (Laws245) .... the rest loaded normal.... "Inca" would not & created DTC when you choose Player "0"... with Player "1" selected it loaded normal..... on to in-game testing-playing. :)

* I must say HB's "Ariza" looks way dif without his custom texture set.... (which besides being very "colorful" & symetrically balanced, had the distinction of utilizing texture tiles to create "Structures".... something I "borrowed" in my Mangodai CAM Maps as did Maynard, Laws & Troman.

l8rts, RV :D
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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