* By gosh Lav, I would never suggest taking "SCs" down the road of a "Mondo Frag-Fest"

.. for a number reasons:
* 1st - there are more than enough "TeamWar" style Maps already. (If not, by golly they can certainly be cranked-out with cookie-cutter efficacy, 1 per hour tops, I'd say.)
* 2nd - while "Frag-Fests" can be loads of fun (esp. at LAN parties) they also have a tendency to quickly become passe-boreing for the simply reason that they become strategically & tactically predictable click-fests by design - which is to say all players can easily figure out the SINGLE path that leads to victory after just one play thru - build the antswarm as quick as possible, usually.
* Now, at the same time I can appreciate the main reason these type of maps have had a legitimate place in the history of WZ and that is because WZ had no MP save and on-line games where drop-out prone. So if you spent any significant time in pre-engagement mode you'd likely NEVER engage !! How frustrating that experience, is it any wonder that the "Teamwars" design style HAD to evolve - or you'd never get to a satisfying out-come under the prevailing MP technical constraints... aka: I/we won & YOU lost !
* That said...
* My interest in maps tends to design that affords action sooner than later BUT also allows for multiple ways to victory that are NOT conditional on fleetness of fingers over a nimble mind (more of a "Go-Moku" aesthetic).
* Another way of putting that is I prefer a variety of foreplay opportunities that build to a climatic engagement whose outcome is not readily PREDICTABLE on the front-end or out-set. In other words, everytime you come to play you (or your opponent) can excercise a legit alternate route to domination.
* Kinda like being totally sucked in by a rollicking good adventure-thriller yarn / movie that keeps you in suspense to the very end... pacing with modulated titillation & varied challenges along the way as opposed to "slam-bang, thankya mame...", a total absence of imagineering or intrigue.
* All the foregoing I summarize as with "Turtle-Rush"... ergo the name and design intent of my current Map Project.
Cheers, rv

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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
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