New feature: Gates

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Tiuz
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New feature: Gates

Post by Tiuz » 21 Sep 2008, 17:21

Hello Warzone Community,

This mod adds a new functionality to wz: Gates.

- Two new structure are added, vertical and horizontal gates. A gate occupies two blocks, one for a fix component, and one for a kind of stake, that appeares if there are enemy units in range and block the pass of the gate. If there are no enemies, own units can pass the gate.

- If one component is destroyed or removed, the other is removed as well.

- You can research this functionality since walls are available.

- Building limit is set to five, but only one can be build at the same time.

- For WZ 2.1 beta 4

What do you think about it?

Greetings, Tiuz.

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Black Project
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Re: New feature: Gates

Post by Black Project » 21 Sep 2008, 18:04

Great work! I just tested it right now, it's efective against units that advance through your defenses, and avoid your tower getting distracted, allowing other enemy units keep shooting without getting shot by yours.

Another good thing is when a enemy unit gets close of it, the gate closes, making it a "Shield". for example, if your truck are behind of the gate, it will probably get shot by misfiring if the enemy units, with the gate feature, when enemys get close, the gate "close the door", and your truck doesn't get by by them, because the gate's "door" is protecting your truck and the shots will hit the "door" first.

Regards :)

Kamaze
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Re: New feature: Gates

Post by Kamaze » 21 Sep 2008, 18:30

Black Project wrote:Another good thing is when a enemy unit gets close of it, the gate closes, making it a "Shield". for example, if your truck are behind of the gate, it will probably get shot by misfiring if the enemy units, with the gate feature, when enemys get close, the gate "close the door", and your truck doesn't get by by them, because the gate's "door" is protecting your truck and the shots will hit the "door" first.
Thats basically a side-effect of the re-written projectile system.
We all have the same heaven, but not the same horizon.

ratarf
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Re: New feature: Gates

Post by ratarf » 21 Sep 2008, 20:09

I'm not going to test it right now, but it's definately great to have gates in warzone. It has been on many people's wishlists for a long time... Good job!

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wari
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Re: New feature: Gates

Post by wari » 21 Sep 2008, 21:29

Great work Tiuz, I'll give this a go when I reinstall beta 4 tomorrow, cant wait to see what other contributions you'll have in future.

Per
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Re: New feature: Gates

Post by Per » 21 Sep 2008, 22:07

I must say this is an impressive hack. Well done! Since the entire structure is replaced, there is no problem with path-finding, either, which has been an obstacle for implementing gates for as long as we have been talking about it...

The biggest issue is that it is hard to see which of the two structures is facing the right way when choosing it in the build menu, since they rotate. I see no easy way to fix that.

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Buginator
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Re: New feature: Gates

Post by Buginator » 22 Sep 2008, 03:12

Tiuz wrote:Hello Warzone Community,

This mod adds a new functionality to wz: Gates.

What do you think about it?

Greetings, Tiuz.
Oh, I see you fixed the crash issue you had before. Nice. :)

Per
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Re: New feature: Gates

Post by Per » 22 Sep 2008, 17:48

Actually, the real reason why this version works so well with path-finding is that it defaults to open, and automatically closes when an enemy approaches, rather than the opposite, which has been discussed earlier, which is to default to closed and open when a friendly droid approaches. Both ways have their advantages, but this way is much easier to implement with today's code.

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Tiuz
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Re: New feature: Gates

Post by Tiuz » 22 Sep 2008, 19:06

Maybe this is a standard with other RTS, but for example the drawbridge of a castle is only pulled up if there are enemies, and not down and up each time a countryman wants to pass. :D
The biggest issue is that it is hard to see which of the two structures is facing the right way when choosing it in the build menu, since they rotate. I see no easy way to fix that.
If view is aligned to north, the labels 'horizontal' and 'vertical' define orientation of the buildings. Passes are the right or the lower block.

Since a mod is surely not the best way to integrate this functionality into wz, many problems are solved with work arrounds.

Thanks for your appreciation,
Tiuz.

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Zi-Chan
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Re: New feature: Gates

Post by Zi-Chan » 23 Sep 2008, 01:31

I want this as a regular Feature of Warzone, not as a Mod. :stare:
Drawbridges are a good Idea too - only if you build a Castle though.
I suggest buildable Bridges for Rivers - making it easy for wheeled Units to cross it.

Great work Tiuz ;)

Too bad, only for the 2.1 - i'm still almost only playing the 2.0.10..
:ninja:

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Zarel
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Re: New feature: Gates

Post by Zarel » 23 Sep 2008, 05:57

Crashes trunk. :(

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Tiuz
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Re: New feature: Gates

Post by Tiuz » 23 Sep 2008, 09:16

Crashes trunk.
This mod is only for 2.1 beta 4.
But it should be not too difficult to adapt it for version 2.0.10.

Are some of you interested in a 2.0.10 version?

Tiuz.

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Delphinio
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Re: New feature: Gates

Post by Delphinio » 23 Sep 2008, 16:20

do you know the old gates mod for 1.10? it had better gates ; ).

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Tiuz
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Re: New feature: Gates

Post by Tiuz » 23 Sep 2008, 16:37

I don't know any other gate mod for wz, do you mayby have got a link?
Tiuz.

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Zi-Chan
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Re: New feature: Gates

Post by Zi-Chan » 23 Sep 2008, 16:38

Tiuz wrote:Are some of you interested in a 2.0.10 version?
At least i am interested ;)
:ninja:

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