Another Power Generator

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
elio
Regular
Regular
Posts: 508
Joined: 09 Jun 2007, 22:11

Another Power Generator

Post by elio »

Here's my next (but more warzonish) version of a power generator, it is much less complex (exactly 127 Polygons) than my first one. hope you like it. The texture is not final but the model is.

Anyway suggestion desired :)
Attachments
power gen 2 texture
power gen 2 texture
power gen 2 picture 3
power gen 2 picture 3
power gen 2 picture 2
power gen 2 picture 2
power gen 2 picture 1
power gen 2 picture 1
User avatar
wari
Trained
Trained
Posts: 106
Joined: 05 Dec 2007, 18:25
Location: Dublin

Re: Another Power Generator

Post by wari »

Looks very good, the pylons are very power plantish.
Giel
Regular
Regular
Posts: 725
Joined: 26 Dec 2006, 19:18
Contact:

Re: Another Power Generator

Post by Giel »

Awesome!

I'm just hoping that you'll add some colour to the texture though ;)
Deus Siddis
Trained
Trained
Posts: 235
Joined: 18 Aug 2007, 06:58

Re: Another Power Generator

Post by Deus Siddis »

I think there's two things to do to make a power generator everyone will be happy with.

One is to make something more like around 512 faces, that will look alot more like something from this or the previous generation of graphics without going over the top given that it is a large structure that you'd rarely every see three of on your screen at once.

Two is to make it follow the layout of the previous model exactly, but with greater detail so that the faces don't stand out. Then if you still have faces in your budget left, add more detail that compliments what you already have or just keep adding polys until you have the nicest smooth and/or beveled look that your budget allows.
elio
Regular
Regular
Posts: 508
Joined: 09 Jun 2007, 22:11

Re: Another Power Generator

Post by elio »

so, now it has a new texture, i would show you ingame shots but i've serious problems managing to get a working pie
Attachments
with new texture
with new texture
User avatar
Kreuvf
Global Moderator
Global Moderator
Posts: 254
Joined: 22 Sep 2006, 20:56
Contact:

Re: Another Power Generator

Post by Kreuvf »

Nice, but the pylons' textures somehow remind me of one of the attractions from Rollercoaster Tycoon.

EDIT: I think it was the "Mega Slide" (not sure, played de-version only ;)).
Another EDIT: http://home.jumpjet.info/RCT/Facilities ... piral.html and see the pic here: http://home.jumpjet.info/RCT/Facilities ... entle.html (scroll down to "Spiral Slide").
elio
Regular
Regular
Posts: 508
Joined: 09 Jun 2007, 22:11

Re: Another Power Generator

Post by elio »

haha i loved that game

now what's the message of your post? it isn't a spiral of course
Attachments
powergen texture
powergen texture
User avatar
Kreuvf
Global Moderator
Global Moderator
Posts: 254
Joined: 22 Sep 2006, 20:56
Contact:

Re: Another Power Generator

Post by Kreuvf »

elio wrote:now what's the message of your post?
Message was that it made me remember that attraction in Rollercoaster Tycoon ;)

I like this model and would not have a real problem with it in-game.
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Another Power Generator

Post by Rman Virgil »

-------------->

* I have always assumed a WZ Power Generator serves simultaneously as a Wireless Power Transmission Station..

* Here's a RL Wireless Power Transmission Tower ala the great Tesla -
Attachments
tesla-wardenclyffe-tower-shot.jpg
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
qwerty800
Trained
Trained
Posts: 183
Joined: 07 Mar 2008, 21:23

Re: Another Power Generator

Post by qwerty800 »

At which places would you set the team color?à

EDIT: @ elio: Which software do you use? Your work looks killer!
elio
Regular
Regular
Posts: 508
Joined: 09 Jun 2007, 22:11

Re: Another Power Generator

Post by elio »

btw the original one afaik has no team colors (or i simply can't see them)

here are some proposals, (ok i don't really like nr3 :ninja:) , so feel free to suggest other teamcolor locations :)

are there other suggestions? tell me! ;)

@qwerty800 cinema4d, it is very intuitive for me :)
@Rman Virgil: and i always ask me how is the oil transferred from the derriks to the generator?
Attachments
teamcolor 0
teamcolor 0
teamcolor 1
teamcolor 1
teamcolor 2
teamcolor 2
teamcolor 3
teamcolor 3
doom3r
Regular
Regular
Posts: 502
Joined: 29 Aug 2007, 15:04

Re: Another Power Generator

Post by doom3r »

I'd suggest to use teamcolors from the first image with the lower segments of the "towers" painted too...

And probably this is what hides under a Power Generator
Image

xD xD
elio
Regular
Regular
Posts: 508
Joined: 09 Jun 2007, 22:11

Re: Another Power Generator

Post by elio »

haha lol :D

yeah that looks good, doesn't it?

powergen 9 is not the same as powergen 11

well i think 10 is best imho
Attachments
powergen 11
powergen 11
powergen 10
powergen 10
powergen 9
powergen 9
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Another Power Generator

Post by Rman Virgil »

@Rman Virgil: and i always ask me how is the oil transferred from the derriks to the generator?

* That too is easily explained - and also beside the point but here ya go...

* That can only be assumed as a "magical" design decision for the sake of a stripped-down line of supply Game Play Mechanic that was conceded strictly to lessen micro-management (thus make it more fun) like a number of other elements in WZ that mix some realism with dollops of fantasy and for the same core design rationale. O_O

* So the original point was an admixture of rationale in the service of aesthetics, somewhat akin to the question of why should Commanders have the look of butt-ugly 1950's rabbit-ear TV antenna tuners. ;)

- Rman xD
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Another Power Generator

Post by Rman Virgil »

--------------------------->

* On an aesthetic side-bar:

* The WZ Power Gen pylon design has always brought to mind a cross between the "candy-stripe motif" (been around at least 100 years in textiles - esp. popular with Yule-tide apparel) and the "dunce cap" (been around since at least the 1700s).....
Attachments
Dunce cap 2.jpg
Dunce cap 2.jpg (3.53 KiB) Viewed 7868 times
Candy Stripe 16pc Cutlery Set.JPG
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Post Reply