Another Power Generator
Another Power Generator
Here's my next (but more warzonish) version of a power generator, it is much less complex (exactly 127 Polygons) than my first one. hope you like it. The texture is not final but the model is.
Anyway suggestion desired
Anyway suggestion desired
Re: Another Power Generator
Looks very good, the pylons are very power plantish.
Re: Another Power Generator
Awesome!
I'm just hoping that you'll add some colour to the texture though
I'm just hoping that you'll add some colour to the texture though
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Re: Another Power Generator
I think there's two things to do to make a power generator everyone will be happy with.
One is to make something more like around 512 faces, that will look alot more like something from this or the previous generation of graphics without going over the top given that it is a large structure that you'd rarely every see three of on your screen at once.
Two is to make it follow the layout of the previous model exactly, but with greater detail so that the faces don't stand out. Then if you still have faces in your budget left, add more detail that compliments what you already have or just keep adding polys until you have the nicest smooth and/or beveled look that your budget allows.
One is to make something more like around 512 faces, that will look alot more like something from this or the previous generation of graphics without going over the top given that it is a large structure that you'd rarely every see three of on your screen at once.
Two is to make it follow the layout of the previous model exactly, but with greater detail so that the faces don't stand out. Then if you still have faces in your budget left, add more detail that compliments what you already have or just keep adding polys until you have the nicest smooth and/or beveled look that your budget allows.
Re: Another Power Generator
so, now it has a new texture, i would show you ingame shots but i've serious problems managing to get a working pie
Re: Another Power Generator
Nice, but the pylons' textures somehow remind me of one of the attractions from Rollercoaster Tycoon.
EDIT: I think it was the "Mega Slide" (not sure, played de-version only ;)).
Another EDIT: http://home.jumpjet.info/RCT/Facilities ... piral.html and see the pic here: http://home.jumpjet.info/RCT/Facilities ... entle.html (scroll down to "Spiral Slide").
EDIT: I think it was the "Mega Slide" (not sure, played de-version only ;)).
Another EDIT: http://home.jumpjet.info/RCT/Facilities ... piral.html and see the pic here: http://home.jumpjet.info/RCT/Facilities ... entle.html (scroll down to "Spiral Slide").
Re: Another Power Generator
haha i loved that game
now what's the message of your post? it isn't a spiral of course
now what's the message of your post? it isn't a spiral of course
Re: Another Power Generator
Message was that it made me remember that attraction in Rollercoaster Tycoon ;)elio wrote:now what's the message of your post?
I like this model and would not have a real problem with it in-game.
- Rman Virgil
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Re: Another Power Generator
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* I have always assumed a WZ Power Generator serves simultaneously as a Wireless Power Transmission Station..
* Here's a RL Wireless Power Transmission Tower ala the great Tesla -
* I have always assumed a WZ Power Generator serves simultaneously as a Wireless Power Transmission Station..
* Here's a RL Wireless Power Transmission Tower ala the great Tesla -
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Another Power Generator
At which places would you set the team color?à
EDIT: @ elio: Which software do you use? Your work looks killer!
EDIT: @ elio: Which software do you use? Your work looks killer!
Re: Another Power Generator
btw the original one afaik has no team colors (or i simply can't see them)
here are some proposals, (ok i don't really like nr3 ) , so feel free to suggest other teamcolor locations
are there other suggestions? tell me!
@qwerty800 cinema4d, it is very intuitive for me
@Rman Virgil: and i always ask me how is the oil transferred from the derriks to the generator?
here are some proposals, (ok i don't really like nr3 ) , so feel free to suggest other teamcolor locations
are there other suggestions? tell me!
@qwerty800 cinema4d, it is very intuitive for me
@Rman Virgil: and i always ask me how is the oil transferred from the derriks to the generator?
Re: Another Power Generator
I'd suggest to use teamcolors from the first image with the lower segments of the "towers" painted too...
And probably this is what hides under a Power Generator
xD xD
And probably this is what hides under a Power Generator
xD xD
Re: Another Power Generator
haha lol
yeah that looks good, doesn't it?
powergen 9 is not the same as powergen 11
well i think 10 is best imho
yeah that looks good, doesn't it?
powergen 9 is not the same as powergen 11
well i think 10 is best imho
- Rman Virgil
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Re: Another Power Generator
@Rman Virgil: and i always ask me how is the oil transferred from the derriks to the generator?
* That too is easily explained - and also beside the point but here ya go...
* That can only be assumed as a "magical" design decision for the sake of a stripped-down line of supply Game Play Mechanic that was conceded strictly to lessen micro-management (thus make it more fun) like a number of other elements in WZ that mix some realism with dollops of fantasy and for the same core design rationale. O_O
* So the original point was an admixture of rationale in the service of aesthetics, somewhat akin to the question of why should Commanders have the look of butt-ugly 1950's rabbit-ear TV antenna tuners.
- Rman xD
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Another Power Generator
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* On an aesthetic side-bar:
* The WZ Power Gen pylon design has always brought to mind a cross between the "candy-stripe motif" (been around at least 100 years in textiles - esp. popular with Yule-tide apparel) and the "dunce cap" (been around since at least the 1700s).....
* On an aesthetic side-bar:
* The WZ Power Gen pylon design has always brought to mind a cross between the "candy-stripe motif" (been around at least 100 years in textiles - esp. popular with Yule-tide apparel) and the "dunce cap" (been around since at least the 1700s).....
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.