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Delphinio
Art contributor
Posts: 446 Joined: 21 Jan 2007, 06:04
Post
by Delphinio » 31 May 2008, 00:45
Any eta on 1.6.6 ?
1.6.6 is done for 2.1b3 but there are still license problems. 1.6.6 fix balance and tech bugs.
In between can you link some of the mines to technologies, so that not all mines are available at the beginning ?
no : (
Sonsalt
Trained
Posts: 114 Joined: 25 Jul 2007, 22:10
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by Sonsalt » 31 May 2008, 09:34
Thanks anyway, I hope you get all the licenses you need.
Sonsalt
Trained
Posts: 114 Joined: 25 Jul 2007, 22:10
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by Sonsalt » 07 Jun 2008, 12:01
Could you increase the speed of MG projectiles, they seem to fly a bit slow, especially the twin mg
NucNut
Trained
Posts: 92 Joined: 04 Sep 2007, 12:58
Location: Western Australia, Earth, Sol, Milky Way
Post
by NucNut » 07 Jun 2008, 12:33
So... what version of warzone is required for this mod?
Can i use 2.0.10?
REDAC Aerospace: Proving that aircraft and terrain don't mix since 2005
XFire Profile: dogzeroonefox
Delphinio
Art contributor
Posts: 446 Joined: 21 Jan 2007, 06:04
Post
by Delphinio » 07 Jun 2008, 17:26
Sonsalt wrote: Could you increase the speed of MG projectiles, they seem to fly a bit slow, especially the twin mg
i see what i can do ; )
NucNut wrote: So... what version of warzone is required for this mod?
Can i use 2.0.10?
NTW Mod v1.6.5 for Warzone 2100 v2.1 beta2 released?? lol
2.0.10? no.
DevUrandom
Regular
Posts: 1690 Joined: 31 Jul 2006, 23:14
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by DevUrandom » 08 Jun 2008, 01:50
NucNut wrote: So... what version of warzone is required for this mod?
Can i use 2.0.10?
2.0 is not exactly compatible with 2.1 modwise.
Kamaze
Regular
Posts: 1017 Joined: 30 Jul 2006, 15:23
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by Kamaze » 21 Jun 2008, 20:13
I just tried the mod and,... well,... it makes a lot of fun
I like the mines and that they explode even on contact with the same units, more realistic.
And i love the look of the concrete-walls!
We all have the same heaven, but not the same horizon.
manaze
Trained
Posts: 133 Joined: 23 Jun 2008, 17:31
Location: California USA
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by manaze » 23 Jun 2008, 17:35
zydonk
Trained
Posts: 453 Joined: 12 Jun 2008, 18:31
Location: Dublin, Ireland
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by zydonk » 17 Jul 2008, 22:16
Love it,delphinio. A real box of fireworks. End games can be really busy.
...only cavil: why are the bodies researched by size? Can't see the sense of it...
But otherwise it shows a huge feel for the game.
pip pip
coolkid
Trained
Posts: 233 Joined: 23 Jul 2008, 02:52
Location: Parsons, Kansas USA
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by coolkid » 23 Jul 2008, 03:59
would you mind posting your mod on modb currently there is none there
coolkid
Trained
Posts: 233 Joined: 23 Jul 2008, 02:52
Location: Parsons, Kansas USA
Post
by coolkid » 01 Aug 2008, 21:41
i made a profile for you
Delphinio
Art contributor
Posts: 446 Joined: 21 Jan 2007, 06:04
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by Delphinio » 02 Aug 2008, 00:03
profile? where?
an btw devs... i thought ntw mod 1.6.6 comes into the installer of beta3 (beta4) : (.
coolkid
Trained
Posts: 233 Joined: 23 Jul 2008, 02:52
Location: Parsons, Kansas USA
Post
by coolkid » 02 Aug 2008, 01:12
moddb
Delphinio
Art contributor
Posts: 446 Joined: 21 Jan 2007, 06:04
Post
by Delphinio » 03 Aug 2008, 18:18
mod data base? hum... where? lol
you mean your topic in this forum?