What are the possibilities in improving the texture of the terrain?
What is supported besides diffuse textures?
NORMALMAP, SPECULARMAP, SHADERS?
The question is purely out of curiosity.
In the game, the documentation and the AR mod, I did not find examples of using anything other than the simplest textures.
How to moding terrain?
How to moding terrain?
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
Re: How to moding terrain?
It supports only complete textures that have colors and precompiled shadows/highlights. Nothing more is supported yet.
Re: How to moding terrain?
Okay. Thanks.
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
Re: How to moding terrain?
Hi
With the newer releases, terrain modability has taken some steps in the right direction, since shaders are available for terrain as well. However, I have not seen any files defining shader inputs so I assume they are hardcoded.
With the newer releases, terrain modability has taken some steps in the right direction, since shaders are available for terrain as well. However, I have not seen any files defining shader inputs so I assume they are hardcoded.
-insert deep philosophical statement here-
Re: How to moding terrain?
I remember Vincent said that there was no problem to add support of tangent space normal maps for terrain in master branch. But then he disappeared-_-
I even prepared him a nm texture for testing purposes.
I even prepared him a nm texture for testing purposes.