Art revolution mod

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Berserk Cyborg
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Re: Art revolution mod

Post by Berserk Cyborg » 16 Feb 2019, 03:01

Berg wrote:
15 Feb 2019, 23:15
I will look into that.
Could you get me a screen shot Berserk Cyborg please
cyb_AR.png
cyb_AR.png (145.87 KiB) Viewed 1221 times

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WZ2100ModsFAn
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Re: Art revolution mod

Post by WZ2100ModsFAn » 16 Feb 2019, 21:00

Berserk Cyborg wrote:
16 Feb 2019, 03:01
Berg wrote:
15 Feb 2019, 23:15
I will look into that.
Could you get me a screen shot Berserk Cyborg please

cyb_AR.png
Maybe you could render that arm hidden by adding an empty pie file?
Apologies if i dont see your post
central time usa

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Berg
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Re: Art revolution mod

Post by Berg » 16 Feb 2019, 22:59

Looking at that image Berserk Cyborg it maybe code related the light blue object
Need more research.
I have seen Jorzi on irc and he might remedy this.

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Morgana
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Re: Art revolution mod

Post by Morgana » 17 Feb 2019, 05:23

Berg give the cyborgFactory image ? yes or no.
the caborgFactory have old image.
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:

Jorzi
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Re: Art revolution mod

Post by Jorzi » 17 Feb 2019, 11:36

Hi guys
The non-weapon arm is unfortunately included in each weapon and therefore it will only go away by remaking all the weapons. I have been a bit busy, but I have some time today to work on updating shaders & stuff for 3.3.0. Thanks for your efforts in keeping the mod alive.
ImageImage
-insert deep philosophical statement here-

Jorzi
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Re: Art revolution mod

Post by Jorzi » 17 Feb 2019, 12:03

Here are the updated shaders with normal map support
Attachments
tcmask.vert
(1.66 KiB) Downloaded 17 times
tcmask.frag
(3.85 KiB) Downloaded 16 times
ImageImage
-insert deep philosophical statement here-

Jorzi
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Re: Art revolution mod

Post by Jorzi » 19 Feb 2019, 13:17

Here is a prerelease that I created, still working on the factory fan animations, but please tell me if this one works well:
https://helsinkifi-my.sharepoint.com/:u ... w?e=Xaey4v
ImageImage
-insert deep philosophical statement here-

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WZ2100ModsFAn
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Re: Art revolution mod

Post by WZ2100ModsFAn » 20 Feb 2019, 05:46

Jorzi wrote:
19 Feb 2019, 13:17
Here is a prerelease that I created, still working on the factory fan animations, but please tell me if this one works well:
https://helsinkifi-my.sharepoint.com/:u ... w?e=Xaey4v
One question What will the actual release will be like once it comes out?
Apologies if i dont see your post
central time usa

Astronaut
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Re: Art revolution mod

Post by Astronaut » 20 Feb 2019, 12:56

Hello
In the first campaign, when you meet with cyborg for the first time, the game starts to hang. Friezes for 10 seconds. In cyborgs displayed only legs, without a body. Removing the mod solves the problem. Please, help.

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Berg
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Re: Art revolution mod

Post by Berg » 22 Feb 2019, 04:14

No fan animation jorzi
The attachment wz2100-20190222_130756-TowersFor2-T1.png is no longer available
wz2100-20190222_130756-TowersFor2-T1.png

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Berg
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Re: Art revolution mod

Post by Berg » 27 Feb 2019, 06:59

https://www.youtube.com/watch?v=J7hvUXSVDgc

This is the basic factory out of the ARmod i added my concept of a fan turning if you want to use it be my guest
ARmod_fact_fan.wz
no extra images tcmask or shader
(6.72 MiB) Downloaded 31 times

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