New Bodies in Development

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Post Reply
DesReaper
Greenhorn
Posts: 11
Joined: 30 Jan 2008, 20:16
Location: Chesapeake, VA
Contact:

New Bodies in Development

Post by DesReaper »

I am currently working on a set of new bodies, with a aquatic theme what I mean by that is the way they name the bodies in Warzone (example: Leopard, Panther, Tiger) the name of the bodies I am creating are Gupy (light Body), Barracuda (Medium Body), Shark (Heavy Body), and Leviathan (Super Heavy Body).
I was wondering if any one has suggestions on this?  I am also open to any different name suggestions or any thing.

Also I was wondering if you could let me know if you could picture these bodies fit in with the Warzone orginal Bodies, I know there designed a lil different but look at the wyvern and Dragon they have a lil different designs to.

Here is a Screen shot of the Gupy, and the Shark
Attachments

[The extension has been deactivated and can no longer be displayed.]

[The extension has been deactivated and can no longer be displayed.]

User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: New Bodies in Development

Post by Rman Virgil »

----->

* I like the idea of an aquatic motif. :)

* When it comes to modeling it's mostly in the texturing & WZ's originals body textures are really to blurry looking.

* I would suggest you come-up with your own fresh textures & consider useing an etched cel-shading technique (aka Non-photo realistic).

- Regards, RV :)
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: New Bodies in Development

Post by Buginator »

That would be a nice addition, but wouldn't the 'aquatic theme' go better with maps that are more or less all water?  Or do you plan on being the red dot on the white paper?  Yes, I am talking about camoflauge.  Though, it really don't make a difference just yet, but with ECM & visibility/morph cloaks... sorry, getting ahead of myself. :)

We could have subs & ships & hover crafts of course.

Another thing to think about is, people don't usually build new units because they may look better (well, initially they would!), but as the game goes on, you look to strike a balance of speed & strength.  Where do you picture these fitting in?  Would they have the same stats, and just be a better looking skin more or less?


And now, going OT (again  ;) ), but I always did wonder, why didn't  pumpkin create some subterranean units?  You would think they would all be hiding underground anyway...
and it ends here.
User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: New Bodies in Development

Post by Delphinio »

i would rename your shark into dolphin and add to NTW Mod...
if i get your permisson  :)
User avatar
kage
Regular
Regular
Posts: 751
Joined: 05 Dec 2006, 21:45

Re: New Bodies in Development

Post by kage »

gupy should be spelled "guppy". i personally think the shark model looks more like a shark than a dolphin.
User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: New Bodies in Development

Post by Delphinio »

kage wrote: i personally think the shark model looks more like a shark than a dolphin.
i think so too but well... maybe he can do a special ntw mod dolphin body : ).
User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: New Bodies in Development

Post by Delphinio »

got someone his e-mail or is he in irc?  :-\
msn? icq?...
Mertens
Greenhorn
Posts: 14
Joined: 16 Jul 2007, 10:06

Re: New Bodies in Development

Post by Mertens »

well, delph and i are working on fish -> dolphin -> whale
possibly an idea forged in this post.
the pies ive made dont actualy look at all like yours.
when we've finished whale and textured them, i may get some screens up unless delph wants to keep it on the low-down untill were ready to release the mod (its for vanilla 1.10 btw)
User avatar
marcmad
Trained
Trained
Posts: 251
Joined: 08 Mar 2008, 17:24

Re: New Bodies in Development

Post by marcmad »

why not doing dolphin look like more fast than shark but less life point?
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.

(Je suis un français du quebec. yai!!!)
User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: New Bodies in Development

Post by Delphinio »

i would rename your shark into dolphin and add to NTW Mod...
why not doing dolphin look like more fast than shark but less life point?
nah... we dont do shark.
mertens do own bodys for NTW Mod now.
well, delph and i are working on fish -> dolphin -> whale
DesReaper
Greenhorn
Posts: 11
Joined: 30 Jan 2008, 20:16
Location: Chesapeake, VA
Contact:

Re: New Bodies in Development

Post by DesReaper »

Sorry about my absence but my comp. was messing up on me and now i got it to work, and if any one wants to use those bodies for anything they can all i ask is that i am credited in a read-me or something
User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: New Bodies in Development

Post by Delphinio »

?topic=1715.0
you can help us if you want.
Post Reply