Mods Running together

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Spring Chant
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Mods Running together

Post by Spring Chant » 02 Sep 2017, 22:54

Hi all,

Is it possible to run 2 mods together, structure limits mod with something like Congitnacey or 2120 as I want to disbale Ripple Rockets and Archangel rockets.

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Twister22
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Re: Mods Running together

Post by Twister22 » 02 Sep 2017, 23:26

Not sure i haven't tried that :hmm:
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Spring Chant
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Re: Mods Running together

Post by Spring Chant » 02 Sep 2017, 23:33

Thanks for responding Twister.

Is there any way of disabling Ripple Rockets and Archangel rockets ?

I am not very computer savy/literate

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Twister22
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Re: Mods Running together

Post by Twister22 » 02 Sep 2017, 23:41

Spring Chant wrote:Thanks for responding Twister.

Is there any way of disabling Ripple Rockets and Archangel rockets ?

I am not very computer savy/literate
it's very easy to do just use 7zip and archive the mp.wz file and modify the weapons.txt and search for the rocket-idf and missilehvyart
remove their lines completely then go into the messages/strings and remove them from their as well. after that then voila!
make sure you backspace the empty lines so warzone don't crash for more information about warzone 2100 modding go here
https://warzone.atlassian.net/wiki/spaces/mod/overview
and read aubergine's post they have many ways of modding warzone
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Spring Chant
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Re: Mods Running together

Post by Spring Chant » 02 Sep 2017, 23:49

Thanks Twister, excuse my ignorance, where do I find this mp.wz file ?

Found it, going to have a play with it, thank you you for your time and patience.

All you modders and techy people out there, thank you for your mods and maps and for cintinuing to update this excellent game, really appreciated be me :)

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Terminator
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Re: Mods Running together

Post by Terminator » 03 Sep 2017, 09:25

as long as they dont have dependencies conflicts. And Twister22 has pointed out how to find out that.
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Re: Mods Running together

Post by Spring Chant » 03 Sep 2017, 21:34

Terminator wrote:as long as they dont have dependencies conflicts. And Twister22 has pointed out how to find out that.
So how would you put that in the target line on the Warzone Launcher ?

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Re: Mods Running together

Post by Terminator » 03 Sep 2017, 22:22

Spring Chant wrote:So how would you put that in the target line on the Warzone Launcher ?
Just put everything in autoload folder
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Twister22
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Re: Mods Running together

Post by Twister22 » 03 Sep 2017, 22:29

Terminator wrote:
Spring Chant wrote:So how would you put that in the target line on the Warzone Launcher ?
Just put everything in autoload folder
or put it in the multiplay folder and use --mod_mp=yourmod.wz
note: this has been done in the 3.1+ series
if you are using 2.3- then do this instead --mod_mp yourmod.wz
just replace the = with a space
for global just --mod=myglobalmod.wz
Last edited by Twister22 on 08 Sep 2017, 01:16, edited 1 time in total.
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JimmyJack
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Re: Mods Running together

Post by JimmyJack » 07 Sep 2017, 19:09

You should remember to tell people who are new to this to make a copy of the file and save it in a safe place before they start deleting lines in it.
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