Osmic's 3D Models

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!

Osmic's 3D Models

Postby Osmic » 05 Jan 2008, 21:45

It's a base for two turrets. 94 tris and a 256x256 map.

edit: I decided I will use this thread for all my models so I changed the topic.. New models and screenshots will be added to the end of the thread.
Attachments
doubleturret-render.jpg
Last edited by Osmic on 12 Jan 2008, 21:53, edited 1 time in total.
No fighting in the war room!
User avatar
Osmic
Greenhorn
 
Posts: 14
Joined: 02 Jan 2008, 23:50

Re: First model

Postby Giel » 06 Jan 2008, 01:09

I think it looks very nice!
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
User avatar
Giel
Regular
Regular
 
Posts: 725
Joined: 26 Dec 2006, 19:18

Re: First model

Postby kage » 06 Jan 2008, 02:51

what i think would look awesome is either a small human-sized blast door on the side, or a ladder to the top in the middle with a hatch, both of which could be accomplished just with texturing :)

or perhaps at the expense of a few more polys (4 simple, 6 to look good) you could have that door go into the ground a little bit (using negative y coords), but if this struct would get rendered with the typical warzone "conform to the terrain" method for defensive structs, then it'd probably look pretty bad.
User avatar
kage
Regular
Regular
 
Posts: 751
Joined: 05 Dec 2006, 21:45

Re: First model

Postby Giel » 06 Jan 2008, 18:50

kage wrote:but if this struct would get rendered with the typical warzone "conform to the terrain" method for defensive structs, then it'd probably look pretty bad.

Note that Per has been working on this lately. I believe one of his possible solutions was continuing buildingmodels into the ground so that we wouldn't have to stretch them anymore
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
User avatar
Giel
Regular
Regular
 
Posts: 725
Joined: 26 Dec 2006, 19:18

Re: First model

Postby doom3r » 06 Jan 2008, 18:54

Thats nice... but why are two turrets supposed to be attached togheter?
doom3r
Regular
Regular
 
Posts: 502
Joined: 29 Aug 2007, 15:04

Re: First model

Postby Giel » 06 Jan 2008, 19:01

doom3r wrote:Thats nice... but why are two turrets supposed to be attached togheter?

I have no idea what you're talking about.
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
User avatar
Giel
Regular
Regular
 
Posts: 725
Joined: 26 Dec 2006, 19:18

Re: First model

Postby Hatsjoe » 06 Jan 2008, 19:21

Giel wrote:I have no idea what you're talking about.


I think he is saying, "why did you create a structure with 2 turrets on?" And there could be a number of reasons.
-1 building with 2 weapons on top is stronger than 2 buildings with 1 weapon on each.
-easier for operation and maintenance.( a single team could operate and maintain both weapons)
-single hardpoints are not often used in warzone anyway. (always lines)
-it looks scary => frightened enemy !!!
-...

in game advantages:
-more hitpoints than a standard hardpoint.
-truck can repare 2 weapons at once
-looks pretty :)
Image
User avatar
Hatsjoe
Trained
Trained
 
Posts: 285
Joined: 20 Feb 2007, 19:57

Re: First model

Postby Deathguise » 06 Jan 2008, 19:40

Very nice work.

doom3r wrote:Thats nice... but why are two turrets supposed to be attached togheter?


As Hatsjoe's already stated there could be many reasons, although id say the most advantageous would be having a variety of different weapons allowing the structure to deal with different threats while most likely conserving build space and time.
"Abandon All Hope" - Chiggy von Richthofen
User avatar
Deathguise
Trained
Trained
 
Posts: 85
Joined: 06 Jul 2007, 20:08
Location: UK

Re: First model

Postby doom3r » 06 Jan 2008, 19:43

So you should make a mod for double turret weapons first...
doom3r
Regular
Regular
 
Posts: 502
Joined: 29 Aug 2007, 15:04

Re: First model

Postby Kayiaxo » 06 Jan 2008, 20:29

A multiturret defense would add a lot to the tactics.
It would also help managing defenses better.
Image
Credits to Kacen for making the image.
Kayiaxo
Trained
Trained
 
Posts: 209
Joined: 27 Aug 2007, 11:35

Re: First model

Postby Deathguise » 06 Jan 2008, 21:03

doom3r wrote:So you should make a mod for double turret weapons first...


Support for multi-turret units and structures was added to the development trunk some time ago, im unsure whether there are any mods that make use of the feature.
"Abandon All Hope" - Chiggy von Richthofen
User avatar
Deathguise
Trained
Trained
 
Posts: 85
Joined: 06 Jul 2007, 20:08
Location: UK

Re: First model

Postby doom3r » 06 Jan 2008, 21:12

I thought that was only for multi-turret units
doom3r
Regular
Regular
 
Posts: 502
Joined: 29 Aug 2007, 15:04

Re: First model

Postby Troman » 06 Jan 2008, 21:41

Looks nice, but I can see one issue with hardpoints with 2 weapons: they are not symmetric. We will either have to add 2 different models or implement a way to rotate a hardpoint (third possibility is to ignore this issue).
Troman
Trained
Trained
 
Posts: 424
Joined: 12 Aug 2006, 15:40

Re: First model

Postby EvilGuru » 06 Jan 2008, 21:55

Multi-turret structures are not yet totally supported, with the AI for them remaining to be written. It may or may not make 2.1.

It seems more of a 2.2 feature (which is going to be mainly targeted at making the game more mod-able).

Regards, Freddie.
EvilGuru
Regular
Regular
 
Posts: 615
Joined: 23 Jun 2007, 22:41

Re: First model

Postby Per » 06 Jan 2008, 22:18

Troman: I am not sure what you are saying. We can rotate each weapon turret individually, surely?

EvilGuru: There is some work remaining on multi-structure turrets, but basic weaponry already works.

BTW, here is a picture of the thing in the game, just for kicks:

Image

Sorry, I did not try to any weapons on it yet.
"Make a man a fire, you keep him warm for a day. Set a man on fire, you keep him warm for the rest of his life."
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
 
Posts: 3744
Joined: 03 Aug 2006, 19:39

Next

Return to Addon discussions