[AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

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Prot
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Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Post by Prot »

NoQ wrote: 01 Apr 2019, 18:04 Hmm, did you try automatic team vs. team matches in the AI tournament? Or free-for-all games.
In WZ AI T - no, there are too many settings to test with: FFA/TEAM/DUEL, T1/T2/T3, Start with/without base, scavs/noscavs, different bots, too big factorial comes out for only one round of matches.
For fun - yes, i run some bunch of test games 2x2, 3x3, and i'm playing in FFA with bots.
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NoQ
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Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Post by NoQ »

Fair enough!

On the other hand, adding team vs team games should be as linear as adding more 1x1 maps, and should probably be of more benefit than adding even more 1x1 maps. I.e., "when a team map is encountered in the list of maps, just spawn more instances of the same AI".
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WZ2100ModsFAn
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Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Post by WZ2100ModsFAn »

Prot wrote: 01 Apr 2019, 18:22 In WZ AI T - no, there are too many settings to test with: FFA/TEAM/DUEL, T1/T2/T3, Start with/without base, scavs/noscavs, different bots, too big factorial comes out for only one round of matches.
For fun - yes, i run some bunch of test games 2x2, 3x3, and i'm playing in FFA with bots.
When are you going to update the old bonecrusher in the addons section?
or is it not stable yet?
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Prot
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Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Post by Prot »

WZ2100ModsFAn wrote: 02 Apr 2019, 23:49 When are you going to update the old bonecrusher in the addons section?
or is it not stable yet?
addons section not worked yet:
viewtopic.php?f=2&t=14920#p143943
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WZ2100ModsFAn
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Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Post by WZ2100ModsFAn »

Prot wrote: 03 Apr 2019, 04:38
WZ2100ModsFAn wrote: 02 Apr 2019, 23:49 When are you going to update the old bonecrusher in the addons section?
or is it not stable yet?
addons section not worked yet:
viewtopic.php?f=2&t=14920#p143943
Oh.. so uploading doesn't work either didn't know that.
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Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Post by Prot »

Release v2.6: Just 2.6
bonecrusher_v2.6.wz
(76.28 KiB) Downloaded 261 times
Shortlist:
  • new: Game version 3.1.x and 3.2.x are now not supported
  • new: Can rebuild base from Cyborg Factory
  • new: Can build and use all cyborgs are available in game
  • new: Can build/use Sensors droid and targeting for artillery
  • new: New buildorder for T4 technology maps, which is currently available in the master(3.3.1)
  • new: Now can build and use Laser Satellite Weapon
  • new: Now CONSTRUCTORs Droid can pickup Crates/Artifacts
  • tweak: New research function
  • tweak: Clean code from old game versions
  • tweak: More performance in builders function
  • tweak: Can build Dragon body with second weapon
  • tweak: Improved build order on T2/T3 - High Oil maps
  • tweak: Improve builders management by capture oil
  • tweak: Little tweak research paths
  • tweak: Improve targeting on High Oil maps
  • tweak: Many small improvements here and there and everywhere
  • fix: Now can play without broken logic after save/load game
  • fix: Fix bug where unable to build heavy body cyborgs
  • fix: Fixed errors while playing on a master branch of a game

Note:
  • I set more randomly choose research path, so I can't say that this bot is definitely stronger than the v2.5, but it is better in a variety that it was not boring.
  • This is still completely not a cheating bot.
  • Have Fun!


BoneCrusher's releases: https://wz2100.euphobos.ru/bonecrusher
BoneCrusher's history: https://wz2100.euphobos.ru/bc/
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Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Post by speedsterharry »

I just tried this AI. It is spectacular ! Against 7 Insane Nullbots, itself being set to insane, it managed to win.
And with 1 Hard Bonecrusher against 7 Insane Nullbots, it finished 3rd ! Impressive work, Prot, to say the least.
I should have tried your mod much earlier, I thought it was not compatible with WZ 3.3.0 (dunno why)
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