Decided to create a new topic, because in fact it's a very different AI, but I decided not to change the bot name, and now it's for 3.2+ too.
What can AI do:
1. Kill you
2. You still alive? Then kill you!
Just try it yourself
The weakness of the bot:
He's got a problem on maps where there are well-fortified scavengers, or if scavengers are very close to the spawn point of the player, like SK-UrbanChasm or Roughness maps. For better gameplay turning off scavengers.
He plays worse, if close to resources less than 4-8. He needs to constantly capture resources and the pressure of the enemy.
By the way: The bot can be no bad company in the game with a partner. He has teamplay algorithms
It use only 2 mode of difficulty EASY and other. On EASY mode, there are some limit's and slowness.
If you set Hard from Normal - there will be no difference.
On the technical side, the bot is entirely created under version 3.1.5, but in version 3.2, he also knows how to play not bad. Despite the fact that does not use the advanced functions of the game 3.2, such as chat, beacons, etc.
On the ver 3.1.5 was played a lot of test matches. However, version 3.2 of the matches were only a few, but the error was not noticed.
Please leave comments, especially if there are any errors
The problem is that the army is NOT under the control of the player, sometimes starts randomly shooting at trees, houses and other objects.
To avoid error, I'd have to use significantly more CPU resources to scan and check how much is left of the object, not whether they were accidentally destroyed, etc. Because of it part of problem code is under "try catch", not to pay attention on this.