FuzzyTail's staff

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FuzzyTail's staff

Postby FuzzyTail » 23 Jan 2017, 19:27

i played with some scripts and map staff and i have some maps to upload

i tried to write full description of each map but suddenly i logged out and all that i wrote gone so i upload this things first then explain all staff in general
Attachments
6c-SpaceNTW3v3.wz
(4.3 MiB) Downloaded 27 times
6c-Hellspawn.wz
(3.83 MiB) Downloaded 22 times
6c-DA-Julia-4-T-scrypt test.wz
(54.78 KiB) Downloaded 18 times
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Re: FuzzyTail's staff

Postby FuzzyTail » 24 Jan 2017, 00:30

6c-Hellspawn - hover map with lava tileset from other map and crystals instead of boulders(also someone's mod) (all oil behind unreachable terrain so it should be played with full base and no vtol)

8c-Hellspawnv - 4 8 player version of this map

8c-SpaceHovers - different tileset but the same as 8c-Hellspawnv4

7c-Crossroadv3 - survival map based on Noq's td engine. Though it uses addDroid to spawn staff its still possible to play this map in multiplayer but all players should have low ping and good pc or game will desynch. the goal is survive 30 mins attacks starts at 2 min mark. 0, 4, 5, 6 - players, 1,2,3 bots and if you will try this map in multiplayer place bots before anyone enters your game otherwise creeps will belong to player that took places 1, 2, 3 first.

6c-SpaceNTW3v3 simple NTW with custom tileset. if scavs on will spawn few scavs via addDroid and make them to attack all players.

6c-DA-Julia-4-T-scrypt test - tested setDroidExperience and bots while unmodded insane nulls can be easily defeated in 2bots v 1p (full base t1, coz bots build their bases slowly ). If use this function to add experience for bot units to make all it's units heroes that will make bot hard in 1v1 so it can be used as some sort of challenge and script also work in multiplayer so war with ai can be fun. To on script set ai difficulty on insane with full base t1(bots build too slow) and run the game.

I created maps more for testing then for playing so i believe some of them unbalanced.

all for 3.1.5.
Attachments
8c-SpaceHovers.wz
(4.36 MiB) Downloaded 21 times
7c-Crossroadv3.wz
(23.31 KiB) Downloaded 18 times
8c-Hellspawnv4.wz
(3.84 MiB) Downloaded 18 times
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Re: FuzzyTail's stuff

Postby Berg » 24 Jan 2017, 03:33

You should show screen shots and mini maps of each some folks might not bother if they not here.
Last edited by Berg on 25 Jan 2017, 17:24, edited 1 time in total.
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Re: FuzzyTail's staff

Postby Guardsman Brendo » 25 Jan 2017, 02:10

FuzzyTail wrote:6c-Hellspawn - hover map with lava tileset from other map and crystals instead of boulders(also someone's mod) (all oil behind unreachable terrain so it should be played with full base and no vtol)


all for 3.1.5.

How do you get to the oil? Or is it just there for no one to use?
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Re: FuzzyTail's staff

Postby FuzzyTail » 25 Jan 2017, 03:04

Guardsman Brendo wrote:
FuzzyTail wrote:6c-Hellspawn - hover map with lava tileset from other map and crystals instead of boulders(also someone's mod) (all oil behind unreachable terrain so it should be played with full base and no vtol)


all for 3.1.5.

How do you get to the oil? Or is it just there for no one to use?


>it should be played with full base and no vtol
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Re: FuzzyTail's staff

Postby FuzzyTail » 27 Jan 2017, 00:33

one more map that i forgot to upload
4c-GreenArena its a simple map, all oil behind hills so it should be played as full base.
the thing about this map that i wanted to test if it possible to spawn units via console. its worked but only for 3.2 so its 3.2 map.
i will explain on example -add033034namCOBWHEMI10228
-add - command for script, 033 - x, 034 - y position on map, nam - name(any 3 letters),COB - first constant is body (all constants can be found in rules.js in map. i used first 3 letters so this is COBra), next constant is propulsion (WHEels), next constant is 1 weapon (MI1 is scourge missile), next number 0 is player that will get units, and 228 is amount of units up to 999. So this example will spawn 228 wheeled scourge tanks on cobra for player 0.
Attachments
4c-GreenArena.wz
(27.9 KiB) Downloaded 14 times
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Re: FuzzyTail's staff

Postby Berg » 27 Jan 2017, 01:21

Berg wrote:You should show screen shots and mini maps of each some folks might not bother if they not here.
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Re: FuzzyTail's staff

Postby vexed » 29 Jan 2017, 23:19

Please follow the rules, "Note, everything uploaded to this forum, MUST have a license!"
You need to be explicit, and tell us for all your maps.

As Berg said, images of the maps is also a nice touch!.

Thanks.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
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