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Re: Cobra skirmish AI

PostPosted: 23 May 2017, 19:44
by Cyp
gamesforfun wrote:can the original owner of this mod please fix it as it contains a virus

Are you sure? Both .wz files are zip files containing only .js and .json files, and it therefore seems unlikely to me that they can contain viruses.

Re: Cobra skirmish AI

PostPosted: 23 May 2017, 19:51
by Berserk Cyborg
gamesforfun wrote:can the original owner of this mod please fix it as it contains a virus

Most definitely there are none. I notice that sometimes other addons can make Windows Defender freak out over nothing (on Windows 10 anyway).

Re: Cobra skirmish AI

PostPosted: 24 May 2017, 06:21
by Lord_Kane
gamesforfun wrote:can the original owner of this mod please fix it as it contains a virus


https://www.virustotal.com/en/file/4ed32d429ed25ea1dc6c580d37d8bb27b0d3ec356779aa2a774afbf16bbca753/analysis/1495599476/

Virustotal reports it as clean, so whatever you are using is way to paranoid.

Re: Cobra skirmish AI

PostPosted: 25 May 2017, 01:56
by Berserk Cyborg
Releasing Cobra v1.13. Fixes some undesirable behavior and makes improvements in build, production, and research.

-Reduce performance impact on larger maps. The code that the artillery group used to find something would get worse on larger maps.
-Better at keeping its power levels balanced.
-Gets to thermal armor sooner.
-Get rearming pads before trying to get other VTOL related tech.
-Builds different types of sensors in base. Sensor related research takes a higher priority now.
-It can now produces the rapid fire versions of weapons (such as the Hellstorm howitzer) in addition to the rest of the weapon line. Also grenadier cyborgs stop being produced once it gets Pepperpot mortar.
-Added chat command "oil level" to tell players if it is a low, medium, or high oil map.
-Personalities no longer forced to use hurricane/whirlwind as Anti-air defense.

Cobra.wz
Requires 3.2.3+
(31.6 KiB) Downloaded 24 times

Re: Cobra skirmish AI

PostPosted: 14 Jul 2017, 04:25
by Berserk Cyborg
Releasing a new version for testing. Changes from the previous versions include performance impact reduction and fixing bugs with tactics. I think the next thing I will focus on improving is the build decisions and allowing personalities that prefer cyborgs/VTOLs instead of just focusing on tanks early on.

Cobra.wz
3.2.3+
(31.44 KiB) Downloaded 22 times

Re: Cobra skirmish AI

PostPosted: 17 Jul 2017, 23:00
by 813gan
gamesforfun wrote:can the original owner of this mod please fix it as it contains a virus


I just downloaded both master brunch from github repo and next version linked in this thread (git repo SHA256:bfa6f7b86e93e6f949585a0bc56a5633c2fe330629a30a05b78e3cf17f27bb90)
(version 1.11 SHA256:1152c555eb0cedb7a958b760808a485656bfb2c03241fa3300864f09f79c9530)and updated it to virustotal, it looks like you are wrong, these files are clear.

Re: Cobra skirmish AI

PostPosted: 21 Jul 2017, 00:42
by JimmyJack
Downloaded it. Played it. It is tuff. A little slow to get started. I have seen the other AIs truck rush it. I also seen it recover from a truck rush but only at the higher settings. I like this AI thou it fights like I do.

Good work BC. What ever you are doing ... keep it up.