I would like to introduce a modified Semperfi-js AI skirmish bot I have been working on. I made this bot with team battles in mind, but it should do fine without an ally as well.
-I do use a custom NullBot standard file since it has a bunch of useful data about research and weapons.
It will give allies helpful text throughout the course of the skirmish. These include:
--What player it is attacking.
--Which player has been the most harmful towards the bot.
--Various calls for help like wanting a unit or needing power.
AC: cannons and mortars. AR: flamers and mortars. AB: Rockets and missiles. AM: machine-guns and (fire)mortars. All personalities use lasers/plasma cannons when possible.
Current list of commands:
“need power/truck/tank/cyborg/vtol” → request that item
“attackX” → X is a player number you want to attack.
"oilX" → X is a player number you want Cobra to target oil.
"stats" → ask which player is being the most harmful to the AI.
Entering a personality name will change Cobra to that specific one. (list in personality section).
Edit: version 1.06 brings hover map support and a more dynamic build/research order depending on starting technology and bases. Adds a new personality that focuses on machine-guns/mortars/fire mortars. A bunch of smaller improvements made as well.