Re: Enhanced Balance Mod for 3.x
Posted: 07 Oct 2017, 20:45
Forgon wrote:A major problem in current multiplayer games is that VTOL swarms are very hard to defend against. What are your thoughts on improving anti-VTOL weapons, MIH-XTC ?
Forgon wrote:The file you attached is incompatible with Github's current master branch. Could you fix that?
Please provide precise instructions on how to reproduce this bug, and I will attempt to fix it.JimmyJack wrote:Just downloaded EB wz and have played it 4 times now. It dose this little thing that is a deal breaker for me. The A. I. takes over my trucks and starts building my base for me. What is up with that?
Yes I'm aware of this glitch and fixed it. See attachment. It has to do with the code I wrote for Nexus incidentally applying to human players too. I'm not really sure why that is... it only happens with cyborg factories and research centers even though the other structures use the exact same code. If you play T1 full base and take down all of your structures, the trucks start to automatically rebuild the research centers and cyborg factories. I can see why WZscript is a little glitchy nowJimmyJack wrote:Just downloaded EB wz and have played it 4 times now. It dose this little thing that is a deal breaker for me. The A. I. takes over my trucks and starts building my base for me. What is up with that?
I like to play low oil maps/no bases. Some maps have so little oil on them and such small bases that I have to start building oil wells and a power gen first off so I can start getting up power. But this "auto-build" thing thinks it knows what I should build first and where to build it better than I do. This is wasting what little power (and space) that I have as it builds a research center where it don't belong and I have to take it down and move it. But as soon as I take it down one of the trucks tries to build it back using up more power. Then another truck starts to build a cyborg factory, again, where it don't belong and burns up more power.
Is this a glitch in the A.I? A new way to play?
Or has the evil one climbed out of the fiery pit to take over the world ... starting with my laptop?
Thanks, that helps a lot. I don't dev off of master because I use windows and I'm not sure how to go about building an .exe. I use a linux VM for testing changes against master but for general development I like windows. Since the stats are moddable and don't require changes to source I just use the latest release for development. This Christmas break I plan to get more involved with git/master so I'll need to reference the commits above.Berserk Cyborg wrote:e760917fef73e172f0149a632a7505303b25080b
b1cb129247bca05fb35e50b15e8bedee2d6f4a8a
490b91d4420ba0985289955520229a1b8b022096
I think those are the commits that have changes you would need to adjust to when you have time.
http://buildbot.wz2100.net/files/ ?MIH-XTC wrote:Thanks, that helps a lot. I don't dev off of master because I use windows and I'm not sure how to go about building an .exe.
NoQ wrote:http://buildbot.wz2100.net/files/ ?MIH-XTC wrote:Thanks, that helps a lot. I don't dev off of master because I use windows and I'm not sure how to go about building an .exe.